Search found 13 matches: level3

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Re: Help with a Mysql query

... any one to extend this logic to any levels. In your case, first digit indicates the major group, second digit the level2 group, 3rd and 4th digits level3 group and next 3 digits individual item code. Adopting the above logic, this is the sql:   UPDATE PROD_GRP S   LEFT OUTER JOIN ...
by nageswaragunupudi
Fri May 01, 2015 1:02 am
 
Forum: FiveWin for Harbour/xHarbour
Topic: Help with a Mysql query
Replies: 6
Views: 1491

Re: Sudoku with fwh

... each column must have the sequence 123456789 I have many tests files for each level - Level1 45 numbers inserted from pc level2 40 numbers level3 35 numbers level4 30 numbers level5 27 numbers level6 25 numbers
by Silvio.Falconi
Sat Jan 17, 2015 8:08 pm
 
Forum: FiveWin for Harbour/xHarbour
Topic: Sudoku with fwh
Replies: 28
Views: 8144

Passing variables by reference in nested functions

... Static Func Level2( xTotal,oTotal ) xTotal := 30.00 oTotal:ReFresh() SysReFresh() // should be seen in Main as 30.00 and it is NOT Level3( @xTotal,oTotal ) Return(nil) //------------------ Static Func Level3( xTotal ,oTotal) xTotal := 40.00 oTotal:ReFresh() SysReFresh() // should ...
by Rick Lipkin
Mon May 21, 2012 8:09 pm
 
Forum: FiveWin for Harbour/xHarbour
Topic: Passing variables by reference in nested functions
Replies: 12
Views: 3530

Re: Bitmap on listbox

... CurDir() +"\Level1.bmp" ), ; // BitMaps de 14 x 32 ReadBitmap( 0, CurDir() +"\Level2.bmp" ), ; ReadBitmap( 0, CurDir() +"\Level3.bmp" ), ; ReadBitmap( 0, CurDir() +"\Level4.bmp" ),; ReadBitmap( 0, CurDir() +"\Level5.bmp" ) } instead of this aHBitMaps:= ...
by Silvio
Thu Aug 13, 2009 2:48 pm
 
Forum: FiveWin for Pocket PC
Topic: Bitmap on listbox
Replies: 8
Views: 1775

Re: FOLDER CLASS BUG

... CurDir() +"Level1.bmp" ), ; // BitMaps de 14 x 32 ReadBitmap( 0, CurDir() +"\Level2.bmp" ), ; ReadBitmap( 0, CurDir() +"\Level3.bmp" ), ; ReadBitmap( 0, CurDir() +"\Level4.bmp" ),; ReadBitmap( 0, CurDir() +"\Level5.bmp" ) } USE ( CurDir() + "\Clientes" ...
by Silvio
Mon May 11, 2009 12:25 pm
 
Forum: FiveWin for Pocket PC
Topic: FOLDER CLASS BUG RESOLVED!!!
Replies: 4
Views: 1019

Re: compile error

... CurDir() +"\Level1.bmp" ), ; // BitMaps de 14 x 32 ReadBitmap( 0, CurDir() +"\Level2.bmp" ), ; ReadBitmap( 0, CurDir() +"\Level3.bmp" ), ; ReadBitmap( 0, CurDir() +"\Level4.bmp" ),; ReadBitmap( 0, CurDir() +"\Level5.bmp" ) } USE ( CurDir() + "\Clientes" ...
by Silvio
Wed May 06, 2009 8:27 pm
 
Forum: FiveWin for Pocket PC
Topic: compile error
Replies: 6
Views: 1411

tsbutton or btnbmp ?

I must use a control type tsbutton on fwppc because I must change bitmap on buttom ( level1,level2,level3, level4)
How I can make ?
I cannot compile tsbutton on fwppc and the btnbmp class for fwppc not have this possibilities.
by Silvio
Wed Apr 22, 2009 9:53 am
 
Forum: FiveWin for Pocket PC
Topic: tsbutton or btnbmp ?
Replies: 2
Views: 427

Treeview with Imagelist dont show the bitmap

Hi everyone, The code above should show the bitmap LOGOFF in prompt Level1 , ARQMIN in prompt Level2 and KEY_UP in prompt Level3... But only show bitmap in first prompt, in the others show a blank space DEFINE WINDOW oWndx FROM 1, 1 TO 31,95 TITLE 'Test' COLOR CLR_BLACK,CLR_WHITE DEFINE ...
by yury
Mon Sep 01, 2008 8:13 pm
 
Forum: FiveWin for Harbour/xHarbour
Topic: Treeview with Imagelist dont show the bitmap
Replies: 2
Views: 775

Trate de Adecuarlo pero me marca error

... { ReadBitmap( 0, "..\bitmaps\Level1.bmp" ), ; // BitMaps de 14 x 32 ReadBitmap( 0, "..\bitmaps\Level2.bmp" ), ; ReadBitmap( 0, "..\bitmaps\Level3.bmp" ), ; ReadBitmap( 0, "..\bitmaps\Level4.bmp" ),; ReadBitmap( 0, "..\bitmaps\Level5.bmp" ) } aXDts := {"5","40","30","30","5","40","13","20","12","1","3","12" ...
by Ruben
Tue Mar 04, 2008 2:51 pm
 
Forum: FiveWin para Harbour/xHarbour
Topic: Problema con Inkey y BKEYDOWN
Replies: 7
Views: 1871

Problema con Inkey y BKEYDOWN

... { ReadBitmap( 0, "..\bitmaps\Level1.bmp" ), ; // BitMaps de 14 x 32 ReadBitmap( 0, "..\bitmaps\Level2.bmp" ), ; ReadBitmap( 0, "..\bitmaps\Level3.bmp" ), ; ReadBitmap( 0, "..\bitmaps\Level4.bmp" ),; ReadBitmap( 0, "..\bitmaps\Level5.bmp" ) } aXDts := {"5","40","30","30","5","40","13","20","12","1","3","12" ...
by Ruben
Mon Mar 03, 2008 9:47 pm
 
Forum: FiveWin para Harbour/xHarbour
Topic: Problema con Inkey y BKEYDOWN
Replies: 7
Views: 1871

Excelente Patricio

... { ReadBitmap( 0, "..\bitmaps\Level1.bmp" ), ; // BitMaps de 14 x 32 ReadBitmap( 0, "..\bitmaps\Level2.bmp" ), ; ReadBitmap( 0, "..\bitmaps\Level3.bmp" ), ; ReadBitmap( 0, "..\bitmaps\Level4.bmp" ),; ReadBitmap( 0, "..\bitmaps\Level5.bmp" ) } aXDts := {"4","30","30","10","6","10","12","10","6","3","10" ...
by Ruben
Fri Feb 22, 2008 4:15 pm
 
Forum: FiveWin para Harbour/xHarbour
Topic: PROBLEMA CON ON CHANGE
Replies: 4
Views: 1144

PROBLEMA CON ON CHANGE

... { ReadBitmap( 0, "..\bitmaps\Level1.bmp" ), ; // BitMaps de 14 x 32 ReadBitmap( 0, "..\bitmaps\Level2.bmp" ), ; ReadBitmap( 0, "..\bitmaps\Level3.bmp" ), ; ReadBitmap( 0, "..\bitmaps\Level4.bmp" ),; ReadBitmap( 0, "..\bitmaps\Level5.bmp" ) } aXDts := {"4","30","30","10","6","10","12","10","6","3","10" ...
by Ruben
Fri Feb 22, 2008 2:44 pm
 
Forum: FiveWin para Harbour/xHarbour
Topic: PROBLEMA CON ON CHANGE
Replies: 4
Views: 1144

NO FUNCIONA?

... { ReadBitmap( 0, "ima\Level1.bmp" ), ; // BitMaps de 14 x 32 ReadBitmap( 0, "ima\Level2.bmp" ), ; ReadBitmap( 0, "ima\Level3.bmp" ), ; ReadBitmap( 0, "ima\Level4.bmp" ), ; ReadBitmap( 0, "ima\Level5.bmp" ), ; ReadBitmap( 0, "ima\Level6.bmp" ...
by AIDA
Sat Jan 13, 2007 7:47 am
 
Forum: FiveWin for Harbour/xHarbour
Topic: Como se meter un RC en un EXE
Replies: 5
Views: 1960

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