... { ReadBitmap( 0, "..\bitmaps\Level1.bmp" ), ; // BitMaps de 14 x 32 ReadBitmap( 0, "..\bitmaps\Level2.bmp" ), ; ReadBitmap( 0, "..\bitmaps\Level3.bmp" ), ; ReadBitmap( 0, "..\bitmaps\Level4.bmp" ),; ReadBitmap( 0, "..\bitmaps\Level5.bmp" ) } aXDts := {"4","30","30","10","6","10","12","10","6","3","10" ...