... (cmsgBar) with not buttons SET MESSAGE OF ::oWndMain TO ::cMsgBar NOINSET https://i.postimg.cc/bJ4rkxSn/jk.png then I have another msgitems as you can see on picture but I wish use the first al left I tried to create one empty DEFINE MSGITEM ::oMsgItem1; OF ::oWndMain:oMsgBar; PROMPT ...
... of the window http://img218.imageshack.us/img218/1842/originalv.jpg Screen snapshot of the window after resizing . The MsgBar MsgItems are overlapped http://img130.imageshack.us/img130/8173/resizedtc.jpg Regards Anser
... look at the TmsgBar Class you will not find anywhere a logic which can release the bitmap handles when the object is ended. Bitmaps belonging to msgItems are released in the TMsgBar:Destroy() method. Have you tried refreshing the messagebar after deleting the bitmaps? Regards, James
We can create all msgitems at the outset and refersh value of fin year after fin year is selected ( if you are selecting fin year after displaying the main window). Personally I do not show Time on msg bar because anyway windows shows ...
... I need inputs from experienced people like you and other fellow members of this forum. As you said, to avoid complications, I should add different MsgItems in their respective orders initially itself. My application initially displays a Login Screen, after successfull login it will show another ...
May be the following code is simple and does what you want and present the msgitems in the order you like to #include 'fivewin.ch' function Main() LOCAL oWnd DEFINE WINDOW oWnd SET MESSAGE OF oWnd TO "" NOINSET 2007 // TIME DEFINE MSGITEM ...
... perhaps someone of you could help me: I've just upgraded FW from v2.1 to v2.3 and as I recompile my progs, where I've coded MSGITEMS to show bitmaps in the msgbar, I have those results: ******************************************************************* 1. MSGITEM with BITMAP ...
Because I do not use bitmaps with msgitems I did not bother about bitmaps. Better thing would be to move the gradient code to the top and paint the bitmaps transparently. I know you use bitmaps.
Hope you dont mind sharing your final working code with bitmaps too.