Search found 16 matches: releaseflag

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UEStudio Comportamientro del exe muy estraño

... FGO = .obj; FGR = .res; FGL = .lib; FGD = .def; [GroupFormats] FGO = %s FGR = %s FGL = %s [Build] Out = $T Depends = $FGO $FGR DebugFlag = ReleaseFlag = Cmd0 = ilink32 $(LOPT) c0w32.obj $FGO, $T,, $(LIBS),, $FGR [.PRG] Out = $In.c DebugFlag = ReleaseFlag = Cmd0 = harbour $I $(HOPT) $R /o$O ...
by Busmatic_wpb
Wed Feb 22, 2017 11:19 pm
 
Forum: FiveWin para Harbour/xHarbour
Topic: UEStudio Comportamientro del exe muy estraño
Replies: 7
Views: 1333

Re: Primeros minutos con FWH

... probado un par de veces), creo que puede ser lo siguiente: En el proyecto, en el apartado BUILD [Build] Out = $T Depends = $FGO $FGR DebugFlag = ReleaseFlag = Cmd0 = ilink32 $(LOPT) c0w32.obj $FGO, $T,, $(LIBS),, $FGR Cambia en Cmd0 [Build] Out = $T Depends = $FGO $FGR DebugFlag = ReleaseFlag ...
by cnavarro
Sat Dec 21, 2013 1:33 pm
 
Forum: FiveWin para Harbour/xHarbour
Topic: Primeros minutos con FWH
Replies: 27
Views: 4462

Re: Ue Studio Beginner Question

... FGO = .obj; FGR = .res; FGL = .lib; FGD = .def; [GroupFormats] FGO = %s FGR = %s FGL = %s [Build] Out = $T Depends = $FGO $FGR DebugFlag = ReleaseFlag = Cmd0 = ilink32 $(LOPT) c0w32.obj $FGO, $T,, $(LIBS),, $FGR [.PRG] Out = $In.c DebugFlag = /b Cmd0 = harbour $I $(HOPT) $R /o$O IncFiles ...
by Richard Chidiak
Wed Sep 22, 2010 5:03 am
 
Forum: FiveWin for Harbour/xHarbour
Topic: Ue Studio Beginner Question
Replies: 1
Views: 747

Re: Line numbers compiler switch

Hello Enrico,
I restarted UEStudio after changing ReleaseFlag to empty and now it is working again.
Thank you for your help.
Best regards,
Otto
by Otto
Thu Apr 08, 2010 10:18 pm
 
Forum: FiveWin for Harbour/xHarbour
Topic: Line numbers compiler switch
Replies: 3
Views: 633

Re: FWDBG.dll con UESTUDIO

... FGO = .obj; FGR = .res; FGL = .lib; FGD = .def; [GroupFormats] FGO = %s FGR = %s FGL = %s [Build] Out = $T Depends = $FGO $FGR DebugFlag = ReleaseFlag = Cmd0 = ilink32 $(LOPT) c0w32.obj $FGO, $T,, $(LIBS),, $FGR [.PRG] Out = $In.c DebugFlag = /b ReleaseFlag = /l Cmd0 = harbour $I $(HOPT) ...
by Andrés González
Thu Mar 18, 2010 12:54 pm
 
Forum: FiveWin para Harbour/xHarbour
Topic: FWDBG.dll con UESTUDIO
Replies: 11
Views: 3649

Re: Problema UEStudio al migrar de Vista a W7

... FGO = .obj; FGR = .res; FGL = .lib; FGD = .def; [GroupFormats] FGO = %s FGR = %s FGL = %s [Build] Out = $T Depends = $FGO $FGR DebugFlag = ReleaseFlag = Cmd0 = ilink32 $(LOPT) c0w32.obj $FGO, $T,, $(LIBS),, $FGR [.PRG] Out = $In.c DebugFlag = /b ReleaseFlag = /l Cmd0 = harbour $I $(HOPT) ...
by triumvirato
Sat Jan 23, 2010 10:02 am
 
Forum: FiveWin para Harbour/xHarbour
Topic: Problema UEStudio al migrar de Vista a W7
Replies: 15
Views: 5754

ERROR DE MEMORIA EN VERSION 912

... FGO = .obj; FGR = .res; FGL = .lib; FGD = .def; [GroupFormats] FGO = %s FGR = %s FGL = %s [Build] Out = $T Depends = $FGO $FGR DebugFlag = ReleaseFlag = Cmd0 = ilink32 $(LOPT) c0w32.obj $FGO, J:\EVO32\EVOSIS\gestion\$T,, $(LIBS),, $FGR [.PRG] Out = $In.c DebugFlag = /b ReleaseFlag = /l ...
by jmansur
Fri Jan 15, 2010 8:46 pm
 
Forum: FiveWin para Harbour/xHarbour
Topic: ERROR DE MEMORIA EN VERSION 912
Replies: 10
Views: 3174

Generar Librerias con UEStudio

... makefile ShowWindow=1 DisplayConsole=0 [InsertFiles] [FileGroups] FGO = .obj; [GroupFormats] FGO = %s [Build] Out = $T Depends = $FGO DebugFlag = ReleaseFlag = [.PRG] Out = $In.c DebugFlag = /b ReleaseFlag = /l Cmd0 = harbour $I $(HOPT) $R /o$O CaseSensitive = 0 IncDirs = .;$(INCLUDE); IncKeyWords ...
by DiGregorio
Wed May 27, 2009 9:13 pm
 
Forum: FiveWin para Harbour/xHarbour
Topic: Generar Librerias con UEStudio
Replies: 1
Views: 951

Re: Configuracion de UESTudio

... un par de líneas al APPLICATION del configs para que el programa se ejecute automaticamente. [Build] Out = $T Depends = $FGO $FGR DebugFlag = ReleaseFlag = Cmd0 = ilink32 $(LOPT) c0w32.obj $FGO, $T,, $(LIBS),, $FGR Cmd1 = $T ->Hace el autorun Cmd2 = Borra.bat -> Borra todos los archivos ...
by acuellar
Fri Apr 17, 2009 9:29 pm
 
Forum: FiveWin para Harbour/xHarbour
Topic: Configuracion de UESTudio
Replies: 2
Views: 533

Re: UEstudio

... FGO = .obj; FGR = .res; FGL = .lib; FGD = .def; [GroupFormats] FGO = %s FGR = %s FGL = %s [Build] Out = $T Depends = $FGO $FGR DebugFlag = ReleaseFlag = Cmd0 = ilink32 $(LOPT) c0w32.obj $FGO, $T,, $(LIBS),, $FGR [.PRG] Out = $In.c DebugFlag = /b ReleaseFlag = /l Cmd0 = harbour $I $(HOPT) ...
by Ricardo Ramirez E.
Sun Apr 12, 2009 11:16 am
 
Forum: FiveWin para Harbour/xHarbour
Topic: UEstudio * SOLUCIONADO *
Replies: 6
Views: 1618

ERROR COMPILAR UESTUDIO

... FGO = .obj; FGR = .res; FGL = .lib; FGD = .def; [GroupFormats] FGO = %s FGR = %s FGL = %s [Build] Out = $T Depends = $FGO $FGR DebugFlag = ReleaseFlag = Cmd0 = ilink32 $(LOPT) c0w32.obj $FGO, $T,, $(LIBS),, $FGR [.PRG] Out = $In.c DebugFlag = /b ReleaseFlag = /l Cmd0 = harbour $I $(HOPT) ...
by MANOLO
Mon Jan 12, 2009 10:08 pm
 
Forum: FiveWin para Harbour/xHarbour
Topic: ERROR COMPILAR UESTUDIO
Replies: 2
Views: 1247

... makefile ShowWindow=1 DisplayConsole=0 [InsertFiles] [FileGroups] FGO = .obj; [GroupFormats] FGO = %s [Build] Out = $T Depends = $FGO DebugFlag = ReleaseFlag = [.PRG] Out = $In.c DebugFlag = /b ReleaseFlag = /l Cmd0 = harbour $I $(HOPT) $R /o$O CaseSensitive = 0 IncDirs = .;$(INCLUDE); IncKeyWords ...
by Antonio Linares
Sat Nov 17, 2007 6:47 am
 
Forum: FiveWin for Harbour/xHarbour
Topic: UEStudio - Build a library
Replies: 9
Views: 2345

No crea EXE Uestudio

... Cmd21 = echo ..\$Tn.res >> b32.bc Cmd22 = $(LINKER) -Gn -aa -Tpe -s -v c0w32.obj $FGO, $Tn.EXE,, @b32.bc [.PRG] Out = $In.c DebugFlag = /b ReleaseFlag = /l Cmd0 = harbour $(COPT) $R $I [.C] Out = $In.obj Cmd0 = bcc32 -c -IZ:\proyecto\compiler\xharbour\INCLUDE $In.c [.RC] Out = $In.res Cmd0 ...
by softruz
Fri Nov 09, 2007 10:07 am
 
Forum: FiveWin para Harbour/xHarbour
Topic: No crea EXE Uestudio
Replies: 2
Views: 816

Re: UEStudio setup for FWPPC

... FGO = .obj; FGR = .res; FGL = .lib; FGD = .def; [GroupFormats] FGO = %s FGR = %s FGL = %s [Build] Out = $T Depends = $FGO $FGR DebugFlag = ReleaseFlag = Cmd0 = LINK $(LOPT) $FGO $(LIBS) $(FGR) [.PRG] Out = $In.c DebugFlag = /b ReleaseFlag = /l Cmd0 = harbour $I $(HOPT) $R /o$O IncFiles ...
by Richard Chidiak
Fri Apr 13, 2007 6:41 am
 
Forum: FiveWin for Pocket PC
Topic: UEStudio setup for FWPPC
Replies: 5
Views: 2274

Re: UEStudio - FWPPC config

... DisplayConsole=0 [InsertFiles] [FileGroups] FGO = .obj; FGR = .res; FGL = .lib; FGD = .def; [Build] Out = $T Depends = $FGO $FGR DebugFlag = ReleaseFlag = Cmd0 = $(VCDIR)\bin\link $FGO $FGL $FGR $(LIBS) $On $R $(LOPT) [.PRG] Out = $In.c DebugFlag = /b ReleaseFlag = /l Cmd0 = $(HDIR)\bin\harbour ...
by Richard Chidiak
Fri Mar 30, 2007 5:16 pm
 
Forum: FiveWin for Harbour/xHarbour
Topic: UEStudio - FWPPC config
Replies: 2
Views: 987
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