Trying to reproduce the problem here First sample from Source Code (not Resource) #include "fivewin.ch"function Main() local oDlg, oBtn, oFont FW_SetUnicode( .T. ) SetBalloon( .t. ) DEFINE ...
Trying to reproduce the problem here First sample from Source Code (not Resource) #include "fivewin.ch"function Main() local oDlg, oBtn, oFont FW_SetUnicode( .T. ) SetBalloon( .t. ) DEFINE ...
Gracias a todos por responder, compile el ejemplo y funciona sin problemas. Pero como dice Rao, no reproduce el error. En este POST tambien reportaron el mismo problema https://forums.fivetechsupport.com/viewtopic.php?f=3&t=44319&sid=30ba5f6df3bc5f59fdeb2dec6b93d70f ...
We tried to reproduce this problem at our end, but could not. We tried this program: #include "FiveWin.ch"REQUEST HB_CODEPAGE_ESWIN//----------------------------------------------------------------------------//function ...
We tried to reproduce this problem at our end, but could not. We tried this program: #include "FiveWin.ch"REQUEST HB_CODEPAGE_ESWIN//----------------------------------------------------------------------------//function ...
We tried several times to reproduce your problem at our end with FWH2310 but could not. In other words, Ansi Gets are correctly working here as expected. We enhanced the test we posted earlier for more detailed testing. This is the sample ...
nageswaragunupudi wrote:Can you reproduce here the METHOD Link( lSubClass ) in your Window.prg?
I didn't fully understand. Variables are changed before ::Link() in Initiate method in Control.prg. Do you want me to add MsgInfo to the Link method in Window.png?
We tried several times to reproduce your problem at our end with FWH2310 but could not. In other words, Ansi Gets are correctly working here as expected. We enhanced the test we posted earlier for more detailed testing. This is the sample ...
... en que sistema operativo esta corriendo porque depende del S.O la versión de WMP puede reproducir archivos diferentes de audio pero todo lo que reproduce WMP lo podemos reproducir nosotros porque usamos WMP mediante el API de windows. Os dejo algunas muestras: ( desde hace muchos años decidí ...
... en que sistema operativo esta corriendo porque depende del S.O la versión de WMP puede reproducir archivos diferentes de audio pero todo lo que reproduce WMP lo podemos reproducir nosotros porque usamos WMP mediante el API de windows. Os dejo algunas muestras: ( desde hace muchos años decidí ...