Silvio,
that looks very nice.
Some more options I tested :
1. You can define the
HOLDING-TIME of the images and the
RUNNING-speed2. adding a < ZONK > the game will be stoped and the reached values are set to 0 loosing the values
3. 2 players are gambling for POINTS
4. A trial-limit : Points are counted after reaching the limit of trials
5. adding any game-images ( to be loaded from a subdirectory )
6. a DBF to add player-names, points, the selected game-number, game-speed ...
7. save the status of a game
8. Points will be given from the middle-line
... added top-left to bottom-right and top-right to bottom-left
...counting points only for the middle-line takes to long
in case You need any of these calculations, let me know
Silvio
But I have to improve the animation bitmaps
because I can not create a movement typical of slots
I don't Know How make it ( I tried to converte a javascript source into xharbour)Maybe in the meantime
Changing the IMAGE-HOLDINGTIME and the value of WHEEL-TURNS from the xBrowse animated cells
- Code: Select all Expand view
STATIC FUNCTION NEW_IMAGES()
Local I := 1
FOR I := 1 TO nSvalue[10] // Turns
NEW_ARRAY()
SYSREFRESH()
SYSWAIT(nSvalue[11]) // Delay
NEXT
RETURN NIL
Because of all the different options, there is not much space for visual design
A xBrowse-design with animated cells Two players are gambling against each other
include own images ( transparent or photos )
Background selection
Player database to save everything of a game
Each game can have a differnt background and wheel-speed / holding-time
Gamebreak !!best regards
Uwe