Fivewin & Mobile Devices

Fivewin & Mobile Devices

Postby Randal » Fri Dec 19, 2014 4:55 am

All,

I didn't want to hijack the "Migrating to Harbour" but I thought the comments about fivewin with android, ios, etc was an interesting topic. With recent announcements that the new Windows 10 will run on everything including surface rt devices and windows phones I'm personally wondering if I should waste my time with android and ios. Most of my competitors write web based apps that work with any device that has a browser. I need an app that runs on a tablet or mobile device for data collection, including bar code scanning and the ability to print. I must admit that the thought of writing a fivewin app that runs on a windows tablet or phone is enough to make me tell my customers they have to buy a windows device. I saw a Windows 8.1 tablet at Best Buy the other day for $99.00, I kid you not.

$99.00? Who can complain about having to buy a data collection device with a usb port, camera, video, etc for $99.00?

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Re: Fivewin & Mobile Devices

Postby Antonio Linares » Fri Dec 19, 2014 7:52 am

Randal,

Thats a great price! :-)

Could you find its url to review it (tech specifications, etc.) ?
regards, saludos

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Re: Fivewin & Mobile Devices

Postby hmpaquito » Fri Dec 19, 2014 8:39 am

Randal,

imho, win32 api is limitedly compatible with mobile devices. It is true that in win32 new events appeared to control the touch screen, but not if those events would do to have good touch. What we do know is that fwh not support the new events and therefore mobile devices does not behave as a device 100% touch style.

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Re: Fivewin & Mobile Devices

Postby Antonio Linares » Fri Dec 19, 2014 9:08 am

Paco,

What new events do you mean ? :-)
regards, saludos

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Re: Fivewin & Mobile Devices

Postby hmpaquito » Fri Dec 19, 2014 9:49 am

Antonio Linares wrote:What new events do you mean ? :-)



Code: Select all  Expand view
Pointer Events (XAML / JS / Win32)

PointerPressed / MSPointerDown / WM_POINTERDOWN
PointerMoved / MSPointerMove / WM_POINTERUPDATE
PointerReleased / MSPointerUp / WM_POINTERUP
PointerEntered / MSPointerHover / WM_POINTERENTER: hover/over state started.
PointerExited / MSPointerOut / WM_POINTERLEAVE: hover/over state ended.
PointerCanceled / MSPointerCancel /: Pointer lost (touch canceled by pen coming into range, too many contacts, user log off…).
PointerCaptureLost / MSLostPointerCapture / WM_POINTERCAPTURECHANGED
PointerWheelChanged / - / WM_POINTER(H)WHEEL:  Standard or horizontal wheel state changed of at least one detent since last event.
 


From https://software.intel.com/en-us/articl ... plications
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Re: Fivewin & Mobile Devices

Postby Antonio Linares » Fri Dec 19, 2014 12:39 pm

Paco,

gracias :-)
regards, saludos

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Re: Fivewin & Mobile Devices

Postby Randal » Fri Dec 19, 2014 3:18 pm

Antonio Linares wrote:Randal,

Thats a great price! :-)

Could you find its url to review it (tech specifications, etc.) ?


Antonio:

Here is one that got pretty decent reviews. There are several for less than $200.

http://www.bestbuy.com/site/insignia-8- ... Id=9347013

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Re: Fivewin & Mobile Devices

Postby Gale FORd » Fri Dec 19, 2014 3:37 pm

After using the Microsoft Surface Pro 3 with Windows 8.1 I agree to some extent, but can generally live with touchscreen acting like a mouse which Fivewin supports just fine.
Mobile, Tablets, and other Touch Enabled devices are going to become more and more important.

Some events/actions that would be good to have.
1. Touch or Pen click (not mouse) in certain controls will bring up onscreen keyboard.
2. If any Touch, Pen, or Mouse click outside of those certain controls the onscreen keyboard goes away.
3. If there is an actual physical keyboard event (except some limited keys like tab), the on screen keyboard automatically goes away.
4. When onscreen keyboard shows up on the screen, the dialog should be scrolled so current control that has focus is visible.
5. When onscreen keyboard goes away the dialog can go back to original position.
6. When dialog is too big to fit screen then it should automatically scroll as each control gains focus so that current active control is always visible.
7. Multi-touch zoom events to enlarge or shrink controls or dialogs.
8. Dialogs can scroll just by pressing and holding Touch or Pen inside dialog and moving. Mouse could work this way also. Scroll bars are ok but that is not how good touch enabled apps enable scrolling.

Thanks for letting me have my 1/2 cent.
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Re: Fivewin & Mobile Devices

Postby TimStone » Fri Dec 19, 2014 8:36 pm

Antonio,

There are several tablets now in the $ 99 price range. I just picked up an HP 7 " tablet, with full Win 8.1, and it includes Office 365 Personal for a year, and the cost is $99. It is available at store.microsoft.com and in the retail stores. I intend to use it for testing FWH apps designed to that screen and resolution for data input.

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Re: Fivewin & Mobile Devices

Postby Antonio Linares » Fri Dec 19, 2014 9:32 pm

Tim,

Very good! :-)

I will follow with great interest your evolution with your tablet
regards, saludos

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Re: Fivewin & Mobile Devices

Postby hmpaquito » Sat Dec 20, 2014 8:04 am

Gale FORd wrote:Some events/actions that would be good to have..


And very important: a list photo gallery for selection. Example: list product gallery
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Re: Fivewin & Mobile Devices

Postby csincuir » Sat Dec 20, 2014 2:59 pm

Vean esta otra opcion:

Tablet de HP Stream 7 Signature Edition Tablet con Windows 8.1 a US$ 99.00
http://www.microsoftstore.com/store/msusa/en_US/pdp/HP-Stream-7-Signature-Edition-Tablet/productID.308781500
• 32Gb. DD
• 1Gb. RAM
• Windows 8.1 Profesional

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