Buscando clase tdsay.ch y prg

Buscando clase tdsay.ch y prg

Postby J. Ernesto » Tue Mar 03, 2015 4:33 pm

Amigos del foro buenas

alguien tiene esta clase arreglada para Windows 8.1.

De donde la puedo descargar, los link que aparecen en el foro están rotos.

Saludos
J. Ernesto Pinto Q.
Fivewin 1905 + BCC++ 700 + Harbour 3.20 + LopeEdit 5.8 + UEstudio 26.0
jepsys@hotmail.com, jepsys@gmail.com, jepsys@yahoo.com
User avatar
J. Ernesto
 
Posts: 152
Joined: Tue Feb 03, 2009 10:08 pm
Location: Bogotá D.C. Colombia

Re: Buscando clase tdsay.ch y prg

Postby karinha » Tue Mar 03, 2015 4:35 pm

Mira, se sirve:
Code: Select all  Expand view

#include "FiveWin.ch"
#include "Constant.ch"

#define SS_CENTER             1
#define SS_RIGHT              2
#define SS_GRAYRECT           5 // BOXRECT

#define TA_LEFT               0
#define TA_RIGHT              2
#define TA_CENTER             6
#define TA_TOP                0
#define TA_BOTTOM             8

#define COLOR_WINDOW          5
#define COLOR_WINDOWTEXT      8

#define COLOR_BTNSHADOW      16
#define COLOR_BTNHIGHLIGHT   20

#define WM_NCHITTEST        132  // 0x84

#define GWL_STYLE           -16
#define GWL_EXSTYLE         -20

#ifdef __XPP__
   #define Super ::TControl
   #define New   _New
#endif

static oTimer, aTimer := {}

//----------------------------------------------------------------------------//

CLASS TDSay FROM TControl

   CLASSDATA lRegistered AS LOGICAL

   DATA   l3D
   DATA   cPicture
   DATA   aCaption
   DATA   bGet

   DATA   lShaded, lBox, lRaised

   DATA   nDTop, nDLeft
   DATA   nTTop, nTLeft
   DATA   aRect, nLong
   DATA   nTxtWidth, nTxtHeight
   DATA   nAlign

   DATA   oTimer
   DATA   lScroll, lHorizontal, nSpeed, lWrap    // nSpeed: 0 to 100
   DATA   lBlink, lView

   METHOD New( nRow, nCol, bText, oWnd, cPicture, oFont,;
               lCentered, lRight, lBottom, lBorder, lPixels, nClrText, nClrBack,;
               nWidth, nHeight, cScroll, nSpeed, lWrap, lBlink,;
               lDesign, lUpdate, lShaded, lBox, lRaised ) CONSTRUCTOR

   METHOD ReDefine( nId, bText, oWnd, cPicture, lCentered, lRight, lBottom,;
                    nClrText, nClrBack, cScroll, nSpeed, lWrap, lBlink,;
                    lUpdate, oFont, lShaded, lBox, lRaised )  CONSTRUCTOR

   METHOD Default()

   METHOD Destroy()

   METHOD Initiate( hDlg ) INLINE Super:Initiate( hDlg ), ::Default()

   METHOD HandleEvent( nMsg, nWParam, nLParam )
   
   METHOD Display() INLINE ::BeginPaint(), ::Paint(), ::EndPaint()

   METHOD Paint()

   METHOD Dynamic()

   METHOD Refresh() INLINE If( ::bGet != nil, ::SetText( Eval( ::bGet ) ),)

   METHOD ReSize( nType, nWidth, nHeight ) INLINE ::Default(), Super:ReSize( nType, nWidth, nHeight )
   
   METHOD SetText( cText ) INLINE ;
                    ::cCaption := If( ::cPicture != nil,;
                                  Transform( cText, ::cPicture ),;
                                  cValToChar( cText ) ),;
                                  ::Default(), ::Paint()
   METHOD VarPut( cValue )

ENDCLASS

//----------------------------------------------------------------------------//

METHOD New( nRow, nCol, bText, oWnd, cPicture, oFont,;
            lCentered, lRight, lBottom, lBorder, lPixels, nClrText, nClrBack,;
            nWidth, nHeight, cScroll, nSpeed, lWrap, lBlink,;
            lDesign, lUpdate, lShaded, lBox, lRaised ) CLASS TDSay

   DEFAULT nRow     := 0, nCol := 0,;
           lBorder  := .f., lCentered := .f., lRight := .f., lBottom := .f., lPixels := .f.,;
           oWnd     := GetWndDefault(),;
           nClrText := oWnd:nClrText, nClrBack := oWnd:nClrPane,;
           nHeight  := If( oFont != nil, Abs( oFont:nHeight ), SAY_CHARPIX_H ),;
           lDesign  := .f., bText := { || "" },;
           lUpdate  := .f., lShaded := .f., lBox := .f., lRaised := .f.

   ::l3D       = lShaded .or. lBox .or. lRaised
   ::nAlign    = nOr( If( lBottom, TA_BOTTOM, TA_TOP ),;
                      If( lCentered, TA_CENTER, If( lRight, TA_RIGHT, TA_LEFT ) ) )
   ::bGet      = bText
   ::bSetGet   = bText
   ::cPicture  = cPicture
   ::cCaption  = If( Empty( cPicture ), cValToChar( Eval( bText ) ),;
                     Transform( Eval( bText ), cPicture ) )
   
   DEFAULT nWidth := ( If( oFont != nil, Abs( oFont:nWidth ), SAY_CHARPIX_W ) * Len( ::cCaption ) ) - 4  // 8

   if ! lPixels
      ::nTop  = nRow * If( oFont != nil, Abs( oFont:nHeight ), SAY_CHARPIX_H ) + 2        // 13
      ::nLeft = nCol * If( oFont != nil, Abs( oFont:nWidth ), SAY_CHARPIX_W )                    // 8
   else
      ::nTop  = nRow
      ::nLeft = nCol
   endif

   ::nBottom   = ::nTop + nHeight - 1
   ::nRight    = ::nLeft + nWidth - 1
 
   DEFAULT nSpeed := 55, lWrap := .f., lBlink := .f.

   ::lScroll     = ( cScroll != nil )
   ::lHorizontal = ( cScroll == "HORIZONTAL" )
   ::nSpeed      = if( nSpeed < 50, ( 50 - nSpeed ) * 10, 100 - nSpeed )
   ::lWrap       = lWrap
   ::lBlink      = lBlink

   ::oWnd      = oWnd
   ::oFont     = oFont
   ::nId       = ::GetNewId()
   ::nStyle    = nOR( WS_CHILD, WS_VISIBLE,;
                 If( lDesign, nOr( WS_CLIPSIBLINGS, WS_TABSTOP ), 0 ),;
                 If( lBorder, WS_BORDER, 0 ) )
   ::lShaded  = lShaded
   ::lBox     = lBox
   ::lRaised  = lRaised

   ::lDrag     = lDesign
   ::lCaptured = .f.
   ::lUpdate   = lUpdate
 
   ::SetColor( nClrText, nClrBack )

   ::Register( nOR( CS_VREDRAW, CS_HREDRAW ) )
 
   if ! Empty( oWnd:hWnd )
      ::Create()
      ::Default()
      if ::l3D
         ::Set3DLook()
      endif
      oWnd:AddControl( Self )
   else
      oWnd:DefControl( Self )
   endif

   if ::lDrag
      ::CheckDots()
   endif

return Self

//----------------------------------------------------------------------------//

METHOD ReDefine( nId, bText, oWnd, cPicture, lCentered, lRight, lBottom,;
                 nClrText, nClrBack, cScroll, nSpeed, lWrap, lBlink,;
                 lUpdate, oFont, lShaded, lBox, lRaised ) CLASS TDSay

   DEFAULT lCentered := .f., lRight := .f., lBottom := .f.,;
           nClrText := oWnd:nClrText, nClrBack := oWnd:nClrPane,;
           oWnd := GetWndDefault(),;
           lUpdate := .f., lShaded := .f., lBox := .f., lRaised := .f.

   ::l3D       = lShaded .or. lBox .or. lRaised
   ::nId       = nId
   ::nAlign    = nOr( If( lBottom, TA_BOTTOM, TA_TOP ),;
                      If( lCentered, TA_CENTER, If( lRight, TA_RIGHT, TA_LEFT ) ) )
   ::bGet      = bText
   ::bSetGet   = bText
   ::cPicture  = cPicture
   ::oFont     = oFont

   if bText != nil
      ::cCaption = If( Empty( cPicture ), cValToChar( Eval( bText ) ),;
                       Transform( Eval( bText ), cPicture ) )
   endif

   DEFAULT nSpeed := 55, lWrap := .f., lBlink := .f.
                 
   ::lScroll     = ( cScroll != nil )
   ::lHorizontal = ( cScroll == "HORIZONTAL" )
   ::nSpeed      = if( nSpeed < 50, ( 50 - nSpeed ) * 10, 100 - nSpeed )
   ::lWrap       = lWrap
   ::lBlink      = lBlink  

   ::oWnd      = oWnd
   ::hWnd      = 0
   ::lShaded   = lShaded
   ::lBox      = lBox
   ::lRaised   = lRaised

   ::lDrag     = .f.
   ::lCaptured = .f.
   ::lUpdate   = lUpdate

   ::SetColor( nClrText, nClrBack )
   
   ::Register( nOR( CS_VREDRAW, CS_HREDRAW ) )

   if oWnd != nil
      oWnd:DefControl( Self )
   endif
 
return Self

//----------------------------------------------------------------------------//

METHOD HandleEvent( nMsg, nWParam, nLParam ) CLASS TDSay

   if ::lDrag .and. nMsg == WM_NCHITTEST    
      return DefWindowProc( ::hWnd, nMsg, nWParam, nLParam )
   endif

return Super:HandleEvent( nMsg, nWParam, nLParam )

//----------------------------------------------------------------------------//

METHOD Default() CLASS TDSay
 
   local lCentered := nAnd( ::nAlign, TA_CENTER ) == TA_CENTER  
   local lRight    := nAnd( ::nAlign, TA_RIGHT )  == TA_RIGHT
   local lBottom   := nAnd( ::nAlign, TA_BOTTOM ) == TA_BOTTOM  
   
   if ::oFont != nil
      ::SetFont( ::oFont )
   else
      ::SetFont( ::oWnd:oFont )
   endif

   ::nTxtWidth  = 0
   ::nTxtHeight = GetTextHeight( ::hWnd, 0 )

   ::aCaption   = Array( MLCount( ::cCaption, 254 ) )
   AEval( ::aCaption, {|c, n| ::aCaption[ n ] := Trim( MemoLine( ::cCaption, 252, n ) ),;
                       ::nTxtWidth := Max( ::nTxtWidth, GetTextWidth( 0, ::aCaption[ n ],;
                       if( ::oFont != nil, ::oFont:hFont, 0 ) ) ) } )

   ::aRect := GetClientRect( ::hWnd )
 
   ::nDTop  := ::nTTop  := if( lBottom, ::aRect[ 3 ], 0 )
   ::nDLeft := ::nTLeft := if( lCentered, int( ::aRect[ 4 ] / 2 ), if( lRight, ::aRect[ 4 ], 0 ) )
 
   if ::lBox
      ::aRect := { 2, 2, ::aRect[ 3 ] - 2, ::aRect[ 4 ] - 2 }
   elseif ::lShaded .or. ::lRaised
      ::aRect := { 1, 1, ::aRect[ 3 ] - 1, ::aRect[ 4 ] - 1 }
   endif      

   if ::lScroll
      if ::lHorizontal
         ::nLong := Max( ::nTxtWidth, ::aRect[ 4 ] )
      else
         ::nLong := Max( ::nTxtHeight * len( ::aCaption ), ::aRect[ 3 ] )
      endif
   endif

   InvalidateRect( ::hWnd, ::aRect, .t. )
   ::lView := .t.

   // Call dynamic and blinking
               
   if !::lDrag

      if ::lScroll .and. ::oTimer = nil
         DEFINE TIMER ::oTimer INTERVAL ::nSpeed ACTION ::Dynamic() OF Self
         ACTIVATE TIMER ::oTimer
      endif
     
      if ::lBlink .and. AScan( aTimer, { | oCtrl | oCtrl == Self } ) == 0
         AAdd( aTimer, Self )
         if oTimer = nil
            DEFINE TIMER oTimer INTERVAL 300 ACTION Blink() OF ::oWnd
            ACTIVATE TIMER oTimer
         endif
      endif

   endif

return nil

//----------------------------------------------------------------------------//

METHOD Destroy() CLASS TDSay
 
  if ::lBlink

     ADel( aTimer, AScan( aTimer, { |o| o == Self} ) )
     ASize( aTimer, len( aTimer) - 1 )

     if len( aTimer ) = 0
        oTimer := nil
     endif

  endif

return Super:Destroy()

//----------------------------------------------------------------------------//

METHOD Paint() CLASS TDSay

   local n
   local nColorShadow, nColorLight

   ::GetDC()

   if ::lActive

      if ::lView
   
         for n := 1 to len( ::aCaption )
             WSay( ::hWnd, ::hDC, ::nDTop + ( n - 1 ) * ::nTxtHeight, ::nDLeft, ::aCaption[ n ], ::nClrText,,;
                   If( ::oFont != nil, ::oFont:hFont, 0 ), .T., .T., ::nAlign )
         next
   
         if ::lScroll .and. ::lWrap
            if ::lHorizontal
                for n := 1 to len( ::aCaption )
                    WSay( ::hWnd, ::hDC, ::nDTop + ( n - 1 ) * ::nTxtHeight, ::nDLeft + ::nLong, ::aCaption[ n ], ::nClrText,,;
                          If( ::oFont != nil, ::oFont:hFont, 0 ), .T., .T., ::nAlign )
                next
             else
                for n := 1 to len( ::aCaption )
                    WSay( ::hWnd, ::hDC, ::nDTop + ( n - 1 ) * ::nTxtHeight + ::nLong, ::nDLeft, ::aCaption[ n ], ::nClrText,,;
                          If( ::oFont != nil, ::oFont:hFont, 0 ), .T., .T., ::nAlign )
                next
             endif
         endif
   
      else

         /* //-> Para que o BLINKING nao trave no WINDOWS XP
            //-> Modificado em 01/01/2008
         Hay que hacer esta modificación en la clase TDSay:
         Código:

         METHOD Paint() CLASS TDSay
         */


         // InvalidateRect( ::hWnd, ::aRect, .t. )
         FillRect( ::hDC, GetClientRect( ::hWnd ), ::oBrush:hBrush )

         /*
         El intervalo del timer lo he pasado de 300 a 600, pero eso será según las preferencias de cada uno

         regards, saludos

         Antonio Linares
         www.fivetechsoft.com
         */

   
      endif

   else

      nColorShadow := GetSysColor( COLOR_BTNSHADOW )
      nColorLight  := GetSysColor( COLOR_BTNHIGHLIGHT )

      for n := 1 to len( ::aCaption )
          WSay( ::hWnd, ::hDC, ::nDTop + ( n - 1 ) * ::nTxtHeight + 1, ::nDLeft + 1, ::aCaption[ n ], nColorLight,,;
                If( ::oFont != nil, ::oFont:hFont, 0 ), .T., .T., ::nAlign )
          WSay( ::hWnd, ::hDC, ::nDTop + ( n - 1 ) * ::nTxtHeight, ::nDLeft, ::aCaption[ n ], nColorShadow,,;
                If( ::oFont != nil, ::oFont:hFont, 0 ), .T., .T., ::nAlign )
      next

   endif

   // 3D

   if ::lShaded
      WndInset( ::hWnd, ::hDC )   // SHADED, SHADOW
   endif

   if ::lRaised
      WndRaised( ::hWnd, ::hDC )  // RAISED
   endif

   if ::lBox
      WndBoxIn( ::hDC, 0, 0, ::nBottom-::nTop, ::nRight-::nLeft )
      WndBoxRaised( ::hDC, 1, 1, ::nBottom-::nTop-1, ::nRight-::nLeft-1 )
   endif

   ::ReleaseDC()

return nil

//----------------------------------------------------------------------------//

METHOD Dynamic() CLASS TDSay

  local nSpeed := if( ::nSpeed < 50, int( ( 50 - ::nSpeed + 5 ) / 5 ), 1 )

  if !::lActive
     return nil
  endif

  if ::lHorizontal

     ::nDLeft -= nSpeed
     if ::nDLeft + ::nLong < ::nTLeft
        if ::lWrap
           ::nDLeft := ::nDLeft + ::nLong
        else
           ::oTimer:End()
        endif
     endif
     ScrollWindow( ::hWnd, -nSpeed, 0, ::aRect, ::aRect )

  else

     ::nDTop -= nSpeed
     if ::nDTop + ::nLong < if( ::nTTop = 0, 0, ::nTxtHeight )
        if ::lWrap
           ::nDTop := ::nDTop + ::nLong
        else
           ::oTimer:End()
        endif
     endif
     ScrollWindow( ::hWnd, 0, -nSpeed, ::aRect, ::aRect )

  endif

  /*  It is not necessary to use the method 'Paint()' because
      'ScrollWindow()' he calls directly to the method 'Paint()'  */


return nil

//----------------------------------------------------------------------------//

METHOD VarPut( cValue ) CLASS TDSay

   if ! Empty( ::cPicture )
      cValue = Transform( cValue, ::cPicture )
   else
      cValue = cValToChar( cValue )
   endif

   ::bGet = { || cValue }

return nil

//  Static functions
//----------------------------------------------------------------------------//

static Function Blink()
  AEval( aTimer, {| oCtrl | oCtrl:lView := !oCtrl:lView, if( oCtrl:lActive, oCtrl:Paint(), ) } )
return nil
 


saludos.
João Santos - São Paulo - Brasil - Phone: +55(11)95150-7341
User avatar
karinha
 
Posts: 7215
Joined: Tue Dec 20, 2005 7:36 pm
Location: São Paulo - Brasil

Re: Buscando clase tdsay.ch y prg

Postby karinha » Tue Mar 03, 2015 4:45 pm

Code: Select all  Expand view

#ifndef _DSAY_CH
#define _DSAY_CH

/*----------------------------------------------------------------------------//
!short: DYNAMIC SAY  */


// The SPEED tints that to go from 0 to 100

#xcommand REDEFINE DYNAMIC SAY [<oDSay>] ;
             [ <label: PROMPT, VAR> <cText> ] ;
             [ PICTURE <cPict> ] ;
             [ ID <nId> ] ;
             [ <dlg: OF,WINDOW,DIALOG > <oWnd> ] ;
             [ <lCenter: CENTERED, CENTER > ] ;
             [ <lRight:  RIGHT > ] ;
             [ <lBottom: BOTTOM > ];
             [ <color: COLOR,COLORS > <nClrText> [,<nClrBack> ] ] ;
             [ <scroll: VERTICAL, HORIZONTAL > SCROLL [ SPEED <nSpeed> ] [ <lWrap: WRAP > ] ] ;
             [ <lBlink: BLINKING > ] ;
             [ <update: UPDATE > ] ;
             [ FONT <oFont> ] ;
             [ <lShaded: SHADED, SHADOW > ] ;
             [ <lBox:    BOX   >  ] ;
             [ <lRaised: RAISED > ] ;
       => ;
          [ <oDSay> := ] TDSay():ReDefine( <nId>, <{cText}>, <oWnd>, <cPict>, ;
                        <.lCenter.>, <.lRight.>, <.lBottom.>, <nClrText>, <nClrBack>, ;
                        [Upper(<(scroll)>)], <nSpeed>, <.lWrap.>, <.lBlink.>, ;
                        <.update.>, <oFont>, <.lShaded.>, <.lBox.>, <.lRaised.> )

#xcommand @ <nRow>, <nCol> DYNAMIC SAY [ <oDSay> <label: PROMPT,VAR > ] <cText> ;
             [ PICTURE <cPict> ] ;
             [ <dlg: OF,WINDOW,DIALOG > <oWnd> ] ;
             [ FONT <oFont> ]  ;
             [ <lCenter: CENTERED, CENTER > ] ;
             [ <lRight:  RIGHT > ] ;
             [ <lBottom: BOTTOM > ];
             [ <lBorder: BORDER > ] ;
             [ <lPixel: PIXEL, PIXELS > ] ;
             [ <color: COLOR,COLORS > <nClrText> [,<nClrBack> ] ] ;
             [ SIZE <nWidth>, <nHeight> ] ;
             [ <scroll: VERTICAL, HORIZONTAL > SCROLL [ SPEED <nSpeed> ] [ <lWrap: WRAP > ] ] ;
             [ <lBlink: BLINKING > ] ;
             [ <design: DESIGN >  ] ;
             [ <update: UPDATE >  ] ;
             [ <lShaded: SHADED, SHADOW > ] ;
             [ <lBox:    BOX   >  ] ;
             [ <lRaised: RAISED > ] ;
      => ;
          [ <oDSay> := ] TDSay():New( <nRow>, <nCol>, <{cText}>,;
             [<oWnd>], [<cPict>], <oFont>, <.lCenter.>, <.lRight.>, <.lBottom.>, <.lBorder.>,;
             <.lPixel.>, <nClrText>, <nClrBack>, <nWidth>, <nHeight>,;
             [Upper(<(scroll)>)], <nSpeed>, <.lWrap.>, <.lBlink.>,;
             <.design.>, <.update.>, <.lShaded.>, <.lBox.>, <.lRaised.> )
#endif
 
João Santos - São Paulo - Brasil - Phone: +55(11)95150-7341
User avatar
karinha
 
Posts: 7215
Joined: Tue Dec 20, 2005 7:36 pm
Location: São Paulo - Brasil

Re: Buscando clase tdsay.ch y prg

Postby jose_murugosa » Thu Mar 05, 2015 10:40 am

Estoy teniendo problemas al enlazar la clase.

xHarbour Compiler build 1.2.1 (SimpLex) (Rev. 9445)
Copyright 1999-2012, http://www.xharbour.org http://www.harbour-project.org/
Compiling 'D:\DSAY\SAMPLES\main.prg'...
Lines 39, Functions/Procedures 1
Generating C source output to 'D:\DSAY\OBJ\main.hrb'...
Done.
Borland C++ 5.82 for Win32 Copyright (c) 1993, 2005 Borland
d:\dsay\obj\main.hrb:
Turbo Incremental Link 5.69 Copyright (c) 1997-2005 Borland
Error: Unresolved external '_hb_parvnl' referenced from C:\FWH\LIB\FIVEHC.LIB|HARBOURC
Error: Unresolved external '_HB_FUN_TACTIVEX' referenced from D:\DSAY\OBJ\MAIN.OBJ
Error: Unresolved external '_HB_FUN_TFONT' referenced from D:\DSAY\OBJ\MAIN.OBJ
Error: Unresolved external '_HB_FUN_TDIALOG' referenced from D:\DSAY\OBJ\MAIN.OBJ
Error: Unresolved external '_HB_FUN_TBITMAP' referenced from D:\DSAY\OBJ\MAIN.OBJ
Error: Unresolved external '_HB_FUN_TSAY' referenced from C:\FWH\LIB\VARIOSLIB.LIB|SAYREF
Error: Unresolved external '_hb_storvni' referenced from C:\FWH\LIB\FIVEHC.LIB|CURSORS
Error: Unresolved external '_hb_storvnl' referenced from C:\FWH\LIB\FIVEHC.LIB|WNDIS
Error: Unresolved external '_hb_storvc' referenced from C:\FWH\LIB\FIVEHC.LIB|WNDIS
Error: Unresolved external '_HB_FUN_TCONTROL' referenced from C:\FWH\LIB\VARIOSLIB.LIB|DSAY
Error: Unresolved external '_HB_FUN_CVALTOCHAR' referenced from C:\FWH\LIB\VARIOSLIB.LIB|DSAY
Error: Unresolved external '_HB_FUN_GETWNDDEFAULT' referenced from C:\FWH\LIB\VARIOSLIB.LIB|DSAY
Error: Unresolved external '_hb_parvni' referenced from C:\FWH\LIB\FIVEHC.LIB|RECTS
Error: Unresolved external '_HB_FUN_TTIMER' referenced from C:\FWH\LIB\VARIOSLIB.LIB|DSAY

Agradezco me puedan ayudar para saber que pasa :) antes esta clase me funcionaba

Adjunto todos los archivos que estoy utilizando aqui:

https://app.box.com/s/xdd4iiaih4fzoc626usr0k5ypf1igim9
Saludos/Regards,
José Murugosa
FWH + Harbour + Bcc7. Una seda!
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Re: Buscando clase tdsay.ch y prg

Postby cnavarro » Thu Mar 05, 2015 11:47 am

Has probado a poner en el proyecto tu libreria antes de las de FWH?
Cristobal Navarro
Hay dos tipos de personas: las que te hacen perder el tiempo y las que te hacen perder la noción del tiempo
El secreto de la felicidad no está en hacer lo que te gusta, sino en que te guste lo que haces
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Re: Buscando clase tdsay.ch y prg

Postby jose_murugosa » Thu Mar 05, 2015 12:28 pm

Gracias por tu respuesta Cristóbal,

Pruebo y te comento :)
Saludos/Regards,
José Murugosa
FWH + Harbour + Bcc7. Una seda!
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Re: Buscando clase tdsay.ch y prg

Postby jose_murugosa » Thu Mar 05, 2015 12:34 pm

Gracias!!

Funciono bien ahora :)
Saludos/Regards,
José Murugosa
FWH + Harbour + Bcc7. Una seda!
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