Search found 21 matches: level2

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Re: Nuevo FWH 16.05

... please use: oCol:SetCheck( aBitmaps, .T., aPrompts ) In your case : oBrw:aCols[ 1 ]:SetCheck( { "Imagenes\level1.bmp", "Imagenes\level2.bmp" }, .T., { "S", "N" } ) If there is any specific problem with XP, we shall look into. Note: Please never use bStrData ...
by nageswaragunupudi
Sun Jul 17, 2016 12:02 pm
 
Forum: FiveWin para Harbour/xHarbour
Topic: Nuevo FWH 16.05
Replies: 12
Views: 4257

Re: Nuevo FWH 16.05

... aplicaciòn no se pudo iniciar correctamente (0xc000007b) En windows XP oBrw:aCols[ 1 ]:SetCheck( { "Imagenes\level1.bmp", "Imagenes\level2.bmp" }, {|| algo()}) no sirve no salen los bmp, probè agregandole oBrw:aCols[ 1 ]:bStrData := { || If(Tabla->CHECKP, "S", "N" ...
by luisduque
Sat Jul 16, 2016 7:32 pm
 
Forum: FiveWin para Harbour/xHarbour
Topic: Nuevo FWH 16.05
Replies: 12
Views: 4257

Re: Help with a Mysql query

... There should be no problem for any one to extend this logic to any levels. In your case, first digit indicates the major group, second digit the level2 group, 3rd and 4th digits level3 group and next 3 digits individual item code. Adopting the above logic, this is the sql:   UPDATE PROD_GRP ...
by nageswaragunupudi
Fri May 01, 2015 1:02 am
 
Forum: FiveWin for Harbour/xHarbour
Topic: Help with a Mysql query
Replies: 6
Views: 1564

Re: Sudoku with fwh

... the sequence 123456789 each column must have the sequence 123456789 I have many tests files for each level - Level1 45 numbers inserted from pc level2 40 numbers level3 35 numbers level4 30 numbers level5 27 numbers level6 25 numbers
by Silvio.Falconi
Sat Jan 17, 2015 8:08 pm
 
Forum: FiveWin for Harbour/xHarbour
Topic: Sudoku with fwh
Replies: 28
Views: 8907

Re: create an arra from txt file

thanks Uwe,

some files.txt are very very big
how I can make to have a show text type : " Load level2.txt in n seconds"
I try with a timer but it not run good
by Silvio.Falconi
Thu Jan 15, 2015 6:15 pm
 
Forum: FiveWin for Harbour/xHarbour
Topic: create an arra from txt file
Replies: 7
Views: 2702

Passing variables by reference in nested functions

... Static Func Level1( xtotal,oTotal) xTotal := 20.00 oTotal:ReFresh() SysreFresh() // should be seen in Main as 20.00 and it is Level2( @xTotal,oTotal ) Return(nil) //----------------- Static Func Level2( xTotal,oTotal ) xTotal := 30.00 oTotal:ReFresh() SysReFresh() // should ...
by Rick Lipkin
Mon May 21, 2012 8:09 pm
 
Forum: FiveWin for Harbour/xHarbour
Topic: Passing variables by reference in nested functions
Replies: 12
Views: 3876

Bitmaps en TsButton: M. Mercado

... COLOR_ACEPTA {|oBtn|If(oBtn:lMouseOver.or.oBtn:lFocused,COLOR_MAGENTA,If(oBtn:lPressed,COLOR_BLANCO,aCOLOR(10)))} @ 0,nDer SBUTTON oBtn FILE 'LEVEL2.BMP','LEVEL1.BMP' OF oDLG SIZE 8,8; ACTION (...) COLOR COLOR_ACEPTA; PIXEL Tengo antes de este boton una serie de gets, y al llegar al oBtn como ...
by noe aburto
Sat Dec 18, 2010 9:34 pm
 
Forum: FiveWin para Harbour/xHarbour
Topic: Bitmaps en TsButton: M. Mercado
Replies: 0
Views: 383

Re: Bitmap on listbox

... error I made is this : aHBitMaps:= { ReadBitmap( 0, CurDir() +"\Level1.bmp" ), ; // BitMaps de 14 x 32 ReadBitmap( 0, CurDir() +"\Level2.bmp" ), ; ReadBitmap( 0, CurDir() +"\Level3.bmp" ), ; ReadBitmap( 0, CurDir() +"\Level4.bmp" ),; ReadBitmap( 0, CurDir() ...
by Silvio
Thu Aug 13, 2009 2:48 pm
 
Forum: FiveWin for Pocket PC
Topic: Bitmap on listbox
Replies: 8
Views: 2344

Re: FOLDER CLASS BUG

... 5 ) local n aHBitMaps:= { ReadBitmap( 0, CurDir() +"Level1.bmp" ), ; // BitMaps de 14 x 32 ReadBitmap( 0, CurDir() +"\Level2.bmp" ), ; ReadBitmap( 0, CurDir() +"\Level3.bmp" ), ; ReadBitmap( 0, CurDir() +"\Level4.bmp" ),; ReadBitmap( 0, CurDir() ...
by Silvio
Mon May 11, 2009 12:25 pm
 
Forum: FiveWin for Pocket PC
Topic: FOLDER CLASS BUG RESOLVED!!!
Replies: 4
Views: 1258

Re: compile error

... aHBitMaps:=Array( 5 ) aHBitMaps:= { ReadBitmap( 0, CurDir() +"\Level1.bmp" ), ; // BitMaps de 14 x 32 ReadBitmap( 0, CurDir() +"\Level2.bmp" ), ; ReadBitmap( 0, CurDir() +"\Level3.bmp" ), ; ReadBitmap( 0, CurDir() +"\Level4.bmp" ),; ReadBitmap( 0, CurDir() ...
by Silvio
Wed May 06, 2009 8:27 pm
 
Forum: FiveWin for Pocket PC
Topic: compile error
Replies: 6
Views: 1658

tsbutton or btnbmp ?

I must use a control type tsbutton on fwppc because I must change bitmap on buttom ( level1,level2,level3, level4)
How I can make ?
I cannot compile tsbutton on fwppc and the btnbmp class for fwppc not have this possibilities.
by Silvio
Wed Apr 22, 2009 9:53 am
 
Forum: FiveWin for Pocket PC
Topic: tsbutton or btnbmp ?
Replies: 2
Views: 569

Re: Ayuda o ejemplo de Listbox o xBrowse con check box...

... y otra para desactivar segun el valor del campo logico... te dejo un ejemplo usa las imagenes que trae fivewin \fwh\bitmaps\ ... level1.bmp y level2.bmp, te repito puedes usar las imagenes que quieras para mostrar la activacion y desactivacion la DBF usada es la encontrada en los samples de ...
by Daniel Garcia-Gil
Fri Jan 23, 2009 11:13 pm
 
Forum: FiveWin para Harbour/xHarbour
Topic: Ayuda o ejemplo de Listbox o xBrowse con check box...
Replies: 7
Views: 2668

Treeview with Imagelist dont show the bitmap

Hi everyone, The code above should show the bitmap LOGOFF in prompt Level1 , ARQMIN in prompt Level2 and KEY_UP in prompt Level3... But only show bitmap in first prompt, in the others show a blank space DEFINE WINDOW oWndx FROM 1, 1 TO 31,95 TITLE 'Test' COLOR CLR_BLACK,CLR_WHITE ...
by yury
Mon Sep 01, 2008 8:13 pm
 
Forum: FiveWin for Harbour/xHarbour
Topic: Treeview with Imagelist dont show the bitmap
Replies: 2
Views: 807

Trate de Adecuarlo pero me marca error

... local cVar local n local oDlg1 local aHBitMaps:= { ReadBitmap( 0, "..\bitmaps\Level1.bmp" ), ; // BitMaps de 14 x 32 ReadBitmap( 0, "..\bitmaps\Level2.bmp" ), ; ReadBitmap( 0, "..\bitmaps\Level3.bmp" ), ; ReadBitmap( 0, "..\bitmaps\Level4.bmp" ),; ReadBitmap( 0, "..\bitmaps\Level5.bmp" ) } aXDts ...
by Ruben
Tue Mar 04, 2008 2:51 pm
 
Forum: FiveWin para Harbour/xHarbour
Topic: Problema con Inkey y BKEYDOWN
Replies: 7
Views: 2102

Problema con Inkey y BKEYDOWN

... n local oDlg1 //modificar := .F. local aHBitMaps:= { ReadBitmap( 0, "..\bitmaps\Level1.bmp" ), ; // BitMaps de 14 x 32 ReadBitmap( 0, "..\bitmaps\Level2.bmp" ), ; ReadBitmap( 0, "..\bitmaps\Level3.bmp" ), ; ReadBitmap( 0, "..\bitmaps\Level4.bmp" ),; ReadBitmap( 0, "..\bitmaps\Level5.bmp" ) } aXDts ...
by Ruben
Mon Mar 03, 2008 9:47 pm
 
Forum: FiveWin para Harbour/xHarbour
Topic: Problema con Inkey y BKEYDOWN
Replies: 7
Views: 2102
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