BTNBMP slow performance

BTNBMP slow performance

Postby Maurizio » Wed Feb 20, 2019 1:35 pm

Hello Antonio or Rao ,

I have a reastaurant programm with touch interface.
I use BTNBMP to drow the buttons.
If the user wishes to charge , for example two coffe , the user presses the same butoon twice.

If the user presses the same button to quickly , the programm will charge only one coffee.

There is a waiting period before the same button can be pressed again .

I have noted that if I use BUTTONS , this problem does not arise , but I don't want to lose the graphics and colours of BTNBMP :(

This is a sample , if you press quickly twice on the button 'Count' , the number increases by one

Code: Select all  Expand view  RUN

#include "FiveWin.ch"

function Main()

   local oDlg ,oSay , n := 0

   DEFINE DIALOG oDlg SIZE 370, 400
   
   
   @ 1, 1 SAY oSay VAR n  COLOR CLR_HRED  OF oDlg
   
   @ 11, 138 BTNBMP OF oDlg SIZE 40, 15 PIXEL 2007 NOBORDER ;
      PROMPT " &Clear " LEFT ;
       ACTION n := 0  ,oSay:Refresh()

   @ 100, 2 BTNBMP OF oDlg SIZE 180, 18 PIXEL 2007 NOBORDER PROMPT " COUNT" ;
      LEFT   ;
      ACTION n++ ,oSay:Refresh()
     

  ACTIVATE DIALOG oDlg CENTERED

return nil
 


Regards
Maurizio
http://www.nipeservice.com
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Re: BTNBMP slow performance

Postby FranciscoA » Wed Feb 20, 2019 2:55 pm

+1
Yes. I also have the same problem, for a long time.
Francisco J. Alegría P.
Chinandega, Nicaragua.

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Re: BTNBMP slow performance

Postby cnavarro » Thu Feb 21, 2019 1:34 am

Please, try with this

In your sample

Code: Select all  Expand view  RUN


   local oBtn2

  .../...

   @ 100, 2 BTNBMP oBtn2 OF oDlg SIZE 180, 18 PIXEL 2007 NOBORDER PROMPT " COUNT" ;
      LEFT   ;
      ACTION n++ ,oSay:Refresh()
   oBtn2:bLDblClick := { || oBtn2:Click() }

 


In an existing dialog or window

Code: Select all  Expand view  RUN

    AEVal( oDlg:aControls, { | o | if( o:ClassName() == "TBTNBMP", o:bLDblClick := { || o:Click() }, ) } )
 
Cristobal Navarro
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Re: BTNBMP slow performance

Postby Maurizio » Fri Feb 22, 2019 9:54 am

Thanks Navarro

this works
Code: Select all  Expand view  RUN
@ 100, 2 BTNBMP oBtn2 OF oDlg SIZE 180, 18 PIXEL 2007 NOBORDER PROMPT " COUNT" ;
      LEFT   ;
      ACTION n++ ,oSay:Refresh()
   oBtn2:bLDblClick := { || oBtn2:Click() }
 


Bat I have an array of BTNBMP and I this dosn't work
Code: Select all  Expand view  RUN
oBtn[n]:bLDblClick := { || oBtn[n]:Click() }


I try your code , but dosn't work
Code: Select all  Expand view  RUN
 AEVal( oDlg:aControls, { | o | if( o:ClassName() == "TBTNBMP", o:bLDblClick := { || o:Click() }, ) } )


Code: Select all  Expand view  RUN
Compiling...
Harbour 3.2.0dev (r1703231115)
Copyright (c) 1999-2016, http://harbour-project.org/
Compiling 'sistem.prg' and generating preprocessed output to 'sistem.ppo'...
1 error

No code generated.
sistem.prg(31) Error E0005  Outer codeblock variable 'O' is out of reach
* Compile errors *



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Re: BTNBMP slow performance

Postby cnavarro » Fri Feb 22, 2019 11:16 am

Maurizio wrote:Thanks Navarro

this works
Code: Select all  Expand view  RUN
@ 100, 2 BTNBMP oBtn2 OF oDlg SIZE 180, 18 PIXEL 2007 NOBORDER PROMPT " COUNT" ;
      LEFT   ;
      ACTION n++ ,oSay:Refresh()
   oBtn2:bLDblClick := { || oBtn2:Click() }
 


Bat I have an array of BTNBMP and I this dosn't work
Code: Select all  Expand view  RUN
oBtn[n]:bLDblClick := { || oBtn[n]:Click() }


I try your code , but dosn't work
Code: Select all  Expand view  RUN
 AEVal( oDlg:aControls, { | o | if( o:ClassName() == "TBTNBMP", o:bLDblClick := { || o:Click() }, ) } )


Code: Select all  Expand view  RUN
Compiling...
Harbour 3.2.0dev (r1703231115)
Copyright (c) 1999-2016, http://harbour-project.org/
Compiling 'sistem.prg' and generating preprocessed output to 'sistem.ppo'...
1 error

No code generated.
sistem.prg(31) Error E0005  Outer codeblock variable 'O' is out of reach
* Compile errors *



Maurizio


Yes, I wrote it quickly and I did not probe it, I just wanted to convey the idea
Call this function at init clause of dialog or window container, or before ACTIVATE directly

Code: Select all  Expand view  RUN

Function MyClick( oDlg )
local o
local x
For x = 1 to Len( oDlg:aControls )
    o   := oDlg:aControls[ x ]
    if o:ClassName() == "TBTNBMP"
       o:bLDblClick := { || o:Click() }
    endif
Next x
Return nil
 
Cristobal Navarro
Hay dos tipos de personas: las que te hacen perder el tiempo y las que te hacen perder la noción del tiempo
El secreto de la felicidad no está en hacer lo que te gusta, sino en que te guste lo que haces
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Re: BTNBMP slow performance

Postby Marc Venken » Fri Feb 22, 2019 11:21 am

Out of interest...

I have a touchscreen laying arround....

In order to try this kind of functions on a touchscreen, do I need to install extra FW software or simply install the screen ?

The touch driver can be found on the internet and need to be installed.
Marc Venken
Using: FWH 23.04 with Harbour
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Re: BTNBMP slow performance

Postby cnavarro » Fri Feb 22, 2019 12:09 pm

Marc Venken wrote:Out of interest...

I have a touchscreen laying arround....

In order to try this kind of functions on a touchscreen, do I need to install extra FW software or simply install the screen ?

The touch driver can be found on the internet and need to be installed.


Do not need anything additional with Fw
Cristobal Navarro
Hay dos tipos de personas: las que te hacen perder el tiempo y las que te hacen perder la noción del tiempo
El secreto de la felicidad no está en hacer lo que te gusta, sino en que te guste lo que haces
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Re: BTNBMP slow performance

Postby Euclides » Fri Feb 22, 2019 1:35 pm

Hi Cristóbal... sorry for jumping in...

Code: Select all  Expand view  RUN

local o
   ...
   ACTIVATE DIALOG oDlg CENTERED ON INIT ;
           AEVal( oDlg:aControls, { |a,x| o := oDlg:aControls[ x ], if( o:ClassName() == "TBTNBMP", o:bLDblClick := { || o:Click() }, ) } )
 

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Re: BTNBMP slow performance

Postby Maurizio » Fri Feb 22, 2019 1:39 pm

Navarro
same problem , with array of BTNBMP dosn't works

Maurizio
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Re: BTNBMP slow performance

Postby cnavarro » Fri Feb 22, 2019 2:31 pm

Maurizio, this work ok for me

Code: Select all  Expand view  RUN


#include "FiveWin.ch"

function Main()

   local oDlg ,oSay , n := 0
   local aBtns   := Array( 2 )

   DEFINE DIALOG oDlg SIZE 370, 400
   
   
   @ 1, 1 SAY oSay VAR n  COLOR CLR_HRED  OF oDlg
   
   @ 11, 138 BTNBMP aBtns[ 1 ] OF oDlg SIZE 40, 15 PIXEL 2007 NOBORDER ;
      PROMPT " &Clear " LEFT ;
       ACTION n := 0, oSay:Refresh()

   @ 100, 2 BTNBMP aBtns[ 2 ] OF oDlg SIZE 180, 18 PIXEL 2007 NOBORDER PROMPT " COUNT" ;
      LEFT   ;
      ACTION n++ ,oSay:Refresh()

   ACTIVATE DIALOG oDlg CENTERED ON INIT MyClick( oDlg )

return nil
 
//----------------------------------------------------------------------------//

Function MyClick( oDlg )

   local o
   local x
   For x = 1 to Len( oDlg:aControls )
       o   := oDlg:aControls[ x ]
       if o:ClassName() == "TBTNBMP"
          o:bLDblClick := { || o:Click() }
       endif
   Next x

Return nil

//----------------------------------------------------------------------------//
 
Cristobal Navarro
Hay dos tipos de personas: las que te hacen perder el tiempo y las que te hacen perder la noción del tiempo
El secreto de la felicidad no está en hacer lo que te gusta, sino en que te guste lo que haces
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Re: BTNBMP slow performance

Postby cnavarro » Fri Feb 22, 2019 3:00 pm

With solution of Euclides

Code: Select all  Expand view  RUN


//----------------------------------------------------------------------------//

Function MyClick( oDlg )

   local o
   AEVal( oDlg:aControls, { | oBtt | o := oBtt, if( oBtt:ClassName() == "TBTNBMP", oBtt:bLDblClick := { || o:Click() }, ) } )

Return nil

//----------------------------------------------------------------------------//

 
Cristobal Navarro
Hay dos tipos de personas: las que te hacen perder el tiempo y las que te hacen perder la noción del tiempo
El secreto de la felicidad no está en hacer lo que te gusta, sino en que te guste lo que haces
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Re: BTNBMP slow performance

Postby Maurizio » Fri Feb 22, 2019 4:52 pm

Thanks Navarro ,

I have to look why in your example it goes.

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