Antonio,
created the rddads.lib with the newest ADS version 10.10.0.28 (10.00.04):
http://www.filesonic.com/file/u0x5VfcThe required input files are from the 'Advantage Client Engine Release 10.1 for Windows 32-bit' from here:
http://devzone.advantagedatabase.com/dz ... Platform=6:
![Image](http://img256.imageshack.us/img256/6072/advantageclientengine.jpg)
As you can see in the above screen shot, the ACE contains also an ace32.lib!
I used this ace32.lib successfully in my first Test_ADS_MSVC-Project!
Here is the current revision of my UEStudio application file:
- Code: Select all Expand view
# --------- Harbour y FWH configuration --------
# --- general --------------------------------------
# $P - project name
# $Pp - path to project directory
# $Pn - project name
# --- compile --------------------------------------
# $I - input full name
# $Ip - input path
# $In - input name
# $Ie - input extension
# $O - output file
# $Op - path to output file
# $On - output filename (without path)
# $Oe - output extension
# $R - release/debug setting for compiler
# --- build ----------------------------------------
# $T - target full name
# $Tp - target path
# $Tn - target name
# $O - output file
# $Op - path to output file
# $On - output filename (without path)
# $Oe - output extension
# $R - release/debug setting for linker
[Settings]
Target =
Category&01 = DEFAULT RUN CONFIGURATION
Working Directory =.
Command Line Arguments =
Category&02 = Harbour Options
Automatic Memvar Declaration = no|yes
Variables Are Assumed = no|yes
Generate Preprocessed Output = no|yes
Warning Level = 1|2|3|4|0
User Include Path =
User Defines =
Compiler Options =
Linker Options =
Excluded Files = Excludes
[SettingsInfo]
Target = Provides a space for you to specify an output file and location of the program that the linker creates.
Working Directory = Provides a space for you to specify the directory in which executing occurs. If you do not specify a directory, executing occurs in the directory where the executable is located.
Command Line Arguments = Provides a space for you to specify command-line arguments you want to pass to the program at startup.
Compiler Options = Provides a space for you to specify an additional compiler options.
User Defines = Shows the switches the tool will use to build. Use ';' as delimiter.
Linker Options = Provides a space for you to specify an additional linker options.
Excluded Files = This will exclude the file(s) included in this UE project group from the build.
[SettingsReps]
User Defines = @[;|-D%s]
Automatic Memvar Declaration = no=|yes=/a
Variables Are Assumed = no=|yes=/v
Generate Preprocessed Output = no=|yes=/p
User Include Path = ^^@[;|;%s]
User Include Path&1 = ^^@[;| /i%s]
Use Multi Thread Library = no|yes
Warning Level = @/w%s
[Variables]
FWH = c:\fwh
HPATH = c:\hb_msvc
CPATH = c:\Program Files (x86)\Microsoft Visual Studio 10.0\VC
# The path where the suitable mspdb100.dll resides:
CCOMMON7 = C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE
SDKPATH = c:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A
# Path for the FiveWin-Libs:
FPATHL = $(FWH)\LIB
# Path for the Harbour-Libs:
# HPATHL = $(HPATH)\LIB\WIN\MSVC
HPATHL = $(HPATH)\LIB
CPATHL = $(CPATH)\LIB
SDKPATHL = $(SDKPATH)\Lib
HOPT = /n /gc0 /q0 $(Compiler Options) /i$(HPATH)\INCLUDE /i$(FWH)\INCLUDE $(User Include Path&1) $(User Defines) $(Automatic Memvar Declaration) $(Variables Are Assumed) $(Generate Preprocessed Output) $(Warning Level)
COPT = -TP -W3 -c -I"$(CPATH)\INCLUDE"
LOPT = /nologo /subsystem:windows /force:multiple /NODEFAULTLIB:libc
# Five Win libraries
LIBS1 = FiveHC32.lib FiveH32.lib
# Harbour Libraries
LIBS2 = ace32.lib hbrtl.lib hbvm.lib gtgui.lib gtwin.lib hblang.lib hbmacro.lib hbrdd.lib rddntx.lib rddcdx.lib rddfpt.lib hbsix.lib
LIBS3 = hbdebug.lib hbcommon.lib hbpp.lib hbwin.lib hbcpage.lib hbct.lib xhb.lib hbpcre.lib png.lib hbzlib.lib hbxpp.lib hbziparc.lib rddads.lib
# VC libraries
LIBS4 = kernel32.lib user32.lib gdi32.lib winspool.lib comctl32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib oledlg.lib winmm.lib
LIBS5 = uuid.lib odbc32.lib odbccp32.lib iphlpapi.lib mpr.lib version.lib wsock32.lib psapi.lib msimg32.lib libcmt.lib oldnames.lib libcpmt.lib
# 3rd Party libraries
# LIBS6 = [i][b]add any user libs here[/b][/i]
# LIBS = $(LIBS1) $(LIBS2) $(LIBS3) $(LIBS4) $(LIBS5) $(LIBS6)
LIBS = $(LIBS1) $(LIBS2) $(LIBS3) $(LIBS4) $(LIBS5)
[Environment]
#PATH = $(HPATH)\BIN;$(CPATH)\BIN;%PATH%
PATH = $(HPATH)\BIN;$(CPATH)\BIN;$(CCOMMON7);%PATH%
INCLUDE = $(FWH)\INCLUDE;$(HPATH)\INCLUDE;$(CPATH)\INCLUDE;$(SDKPATH)\INCLUDE
LIB = $(FPATHL);$(HPATHL);$(CPATHL);$(SDKPATHL)
BuildMode = %UESMode%
[General]
TargetExt = .exe
ReleaseOut = Release
DebugOut = Debug
UseFullPaths = 1
UseDosNames = 0
Excludes = $(Excluded Files)
GenerateEDGroup=$(External Dependencies)
.CPP = .C
[MakeCommands]
run = Execute Application
makef = Show Makefile
[Execute Application]
Title = Execute $T
Cmd0 = $(Command Line Arguments)
Depends = $T
ShowWindow = 1
DisplayConsole = 0
[Show Makefile]
Title=Show makefile
Cmd0=uestudio makefile
ShowWindow=0
DisplayConsole=0
[InsertFiles]
[FileGroups]
FGO = .obj;
FGR = .res;
FGL = .lib;
FGD = .def;
[GroupFormats]
FGO = %s
FGR = %s
FGL = %s
[Build]
Out = $T
Depends = $FGO $FGR
DebugFlag =
ReleaseFlag =
#Cmd0 = LINK $(LOPT) $FGO [i][b]yourfile[/b][/i].res $(LIBS)
#Cmd0 = LINK $(LOPT) $FGO fwdbg.res $(LIBS)
Cmd0 = LINK $(LOPT) $FGO $(LIBS)
[.PRG]
Out = $In.c
DebugFlag = /b
ReleaseFlag = /l
Cmd0 = harbour $I $(HOPT) $R /o$O
IncFiles = 1
CaseSensitive = 0
IncDirs = .;$(INCLUDE);
IncKeyWords = #include;
Comments = /*.*/.//.eol.
[.C]
Out = $In.obj
Cmd0 = cl.exe $(COPT) $I
[.RC]
Out = $In.res
Cmd0 = c:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Bin\rc.exe -r -fo$O $I
IncFiles = 1
CaseSensitive = 0
IncDirs = .;$(INCLUDE);
IncKeyWords = #include;
Comments = /*.*/.//.eol.
Of course there have to be some more tests to be done, but for now the ADS issue is solved
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Remains the missing 'hbmisc.lib' respectively 'hbnf.lib'
Special thanks for your brilliant support