design.prg from FW samples

design.prg from FW samples

Postby Otto » Wed Jul 27, 2016 7:41 am

Hello Antonio,

do you think it is possible to make design.prg from the Fivewin samples transparent.
This way we could place design.exe over an existing WINDOW/DIALOG like a layer in AUTOCAD and could use it to position new controls.
Then the source code provided from design.exe could be inserted into the own prg.

This way much time would be saved.

Best regards,
Otto
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Re: design.prg from FW samples

Postby Antonio Linares » Wed Jul 27, 2016 8:49 am

Otto,

In design.prg please make this change:

ACTIVATE DIALOG oDlg CENTERED ;
ON INIT ( oDlg:nOpacity := 150, PlaceControl( oDlg ) ) ;
ON PAINT If( lDesign, DrawGrid( oDlg:hWnd, hDC, cPS, 8, 8 ),) ;
ON RIGHT CLICK EditDialog( nRow, nCol, oDlg )
regards, saludos

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Re: design.prg from FW samples

Postby Otto » Wed Jul 27, 2016 9:58 am

Dear Antonio,
this is working fine.
Now I drag the transparent designer over my program. Then I insert the controls
I want.
With AUTOCODE I do the fine tuning.

Antonio, how can I get the same coordinates independent it I use in my program dialogs or windows.
Can I use TRUEPIXEL setup in desgner.exe for that.
Thank you and best regards,
Otto




Image

Image

Image

Image
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Re: design.prg from FW samples

Postby Antonio Linares » Wed Jul 27, 2016 10:06 am

Otto,

I have to check if METHODs cGenPrg() are respecting the TRUEPIXEL status
regards, saludos

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Re: design.prg from FW samples

Postby Marc Venken » Sun Mar 20, 2022 12:10 pm

Otto wrote:Dear Antonio,
this is working fine.
Now I drag the transparent designer over my program. Then I insert the controls
I want.


Otto,

Could you please post the code that is working for a dialog, Folderex ?? It would indeed help for position controls.

The grid like Silvio's sample would be great ))

viewtopic.php?f=3&t=41532

Thanks
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Re: design.prg from FW samples

Postby Silvio.Falconi » Sun Mar 20, 2022 3:32 pm

Marc Venken wrote:
Otto wrote:Dear Antonio,
this is working fine.
Now I drag the transparent designer over my program. Then I insert the controls
I want.


Otto,

Could you please post the code that is working for a dialog, Folderex ?? It would indeed help for position controls.

The grid like Silvio's sample would be great ))

viewtopic.php?f=3&t=41532

Thanks


I started from testprn2.prg and it draw a grid into printer not screen

perhaps for the screen you can use this ( I coied it from forum many year ago )
It is as DrawGrid( oDlg:hWnd, hDC, cPS, 8, 8 )


Code: Select all  Expand view  RUN
//----------------------------------------------------------------------------//
#pragma BEGINDUMP
#include <Windows.h>
#include <HbApi.h>

//----------------------------------------------------------------------------//


HB_FUNC( DRAWGRID ) // hWnd, hDC, @cPS, wGridX, wGridY
{
   WORD wRow, wCol;
   HDC hDC = ( HDC ) hb_parnl( 2 );
   PAINTSTRUCT * ps = ( PAINTSTRUCT * ) hb_parc( 3 );
   WORD wGridX = hb_parni( 4 );
   WORD wGridY = hb_parni( 5 );
   RECT rc;
   WORD wWidth, wHeight;

   HPEN hOldPen;
   HPEN hGray   = CreatePen( PS_SOLID, 0, RGB( 210, 210, 210 ) );
   HPEN hGray2  = CreatePen( PS_SOLID, 0, RGB( 230, 230, 230 ) );

   hOldPen = ( HPEN ) SelectObject( hDC, hGray );

   GetWindowRect( ( HWND ) hb_parnl( 1 ), &rc );
   wWidth  = rc.right - rc.left + 1;
   wHeight = rc.bottom - rc.top + 1;

   for( wRow = 0; wRow <= wHeight; wRow += wGridX )
    {
        MoveTo( hDC, 0, wRow );
        LineTo( hDC, wWidth, wRow ) ;
    }

   for( wCol = 0; wCol <= wWidth; wCol += wGridY )
    {
        MoveTo( hDC, wCol, 0 );
        LineTo( hDC, wCol, wHeight ) ;
    }

   SelectObject( hDC, hGray2 );

   for( wRow = wGridX/2; wRow <= wHeight; wRow += wGridX )
    {
        MoveTo( hDC, 0, wRow );
        LineTo( hDC, wWidth, wRow ) ;
    }

   for( wCol = wGridY/2; wCol <= wWidth; wCol += wGridY )
    {
        MoveTo( hDC, wCol, 0 );
        LineTo( hDC, wCol, wHeight ) ;
    }

   SelectObject( hDC, hOldPen );
   DeleteObject( hGray );
   DeleteObject( hGray2);

         //SetPixel( hDC, wCol, wRow, 0 );
}


//----------------------------------------------------------------------------//

#pragma ENDDUMP
 
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Re: design.prg from FW samples

Postby Detlef » Mon Mar 21, 2022 10:40 am

@Marc Venken
There is a free and very useful screen ruler you might try at https://www.heise.de/download/product/jr-screen-ruler-7558
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Re: design.prg from FW samples

Postby Silvio.Falconi » Mon Mar 21, 2022 10:48 am

or there is a class ...

you can create a new dialog class ( from Tdialog) or a easy class and insert two data

DATA oHRule
DATA oVRule

SAMPLE

DEFINE oWnd.....

oClient := TPanelEx():New( oBar:nHeight()-1, oPanel:nWidth+5 , 100, 230, oWnd, rgb(173,197,229) )
oMyDialog := TMyObject():New( 35,31, 550, 784, oClient )

oMyDialog:oHRule := TC5Rule():New( 4, 30, 2000, 30, oClient, CLR_BLACK, rgb(173,197,229), .f.,oMyDialog )
oMyDialog:oVRule := TC5Rule():New( 34, 0, 30, 2000, oClient, CLR_BLACK, rgb(173,197,229), .t., oMyDialog )

oClient:bResized := {|| oMyDialog:SetSize( oClient:nWidth-35,oClient:nHeight-35,.t.),;
oMyDialog:oHRule:SetSize( oClient:nWidth-35,oMyDialog:oHRule:nHeight,.t. ),;
oMyDialog:oVRule:SetSize( oMyDialog:oVRule:nWidth,oClient:nHeight-35,.t. ) }


the class
Code: Select all  Expand view  RUN



#include "fivewin.ch"


#define HORZSIZE            4
#define VERTSIZE            6
#define HORZRES             8
#define VERTRES            10
#define LOGPIXELSX         88
#define LOGPIXELSY         90



CLASS TC5Rule FROM TControl

      DATA oLinked
      DATA nOffset    AS NUMERIC INIT 0
      DATA lVertical  AS LOGICAL INIT .F.
      DATA nGuia      AS NUMERIC INIT 0
      DATA hBmpMem
      DATA nInit      AS NUMERIC INIT 0
      DATA aGuias     AS ARRAY   INIT {}

      CLASSDATA lRegistered AS LOGICAL

      METHOD New( nTop, nLeft, nWidth, nHeight, oWnd, nClrText, nClrPane, lVertical, oLinked ) CONSTRUCTOR
      METHOD Destroy()    INLINE DeleteObject(::hBmpMem), super:Destroy()
      METHOD Display()    INLINE ::BeginPaint(),::Paint(),::EndPaint(),0
      METHOD Paint()
      METHOD HandleEvent( nMsg, nWParam, nLParam )
      METHOD MakeRule()
      METHOD LButtonDown ( nRow, nCol )
      METHOD MouseMove( nRow, nCol )
      METHOD GetCoords( nGuia )
      METHOD Resize()   INLINE ::MakeRule()

ENDCLASS

******************************************************************************************************************
      METHOD New( nTop, nLeft, nWidth, nHeight, oWnd, nClrText, nClrPane, lVertical, oLinked ) CLASS TC5Rule
******************************************************************************************************************

  if nClrText  == nil ; nClrText     := CLR_BLACK ; endif
  if nClrPane  == nil ; nClrpane     := CLR_WHITE ; endif
  if lVertical == nil ; lVertical    := .t.       ; endif

  ::oWnd       := oWnd
  ::nTop       := nTop
  ::nLeft      := nLeft
  ::nBottom    := ::nTop + nHeight
  ::nRight     := ::nLeft + nWidth
  ::nClrText   := nClrText
  ::nClrPane   := nClrPane
  ::oLinked    := oLinked
  ::lVertical  := lVertical

  if ::lVertical
     ::nInit := ::oLinked:aCoords[1]
  else
     ::nInit := ::oLinked:aCoords[2]
  endif

  ::nStyle  := nOR( WS_CHILD, WS_VISIBLE, WS_TABSTOP )

  ::nId     := ::GetNewId()
  ::Register( nOr( CS_VREDRAW, CS_HREDRAW ) )

  if ! Empty( oWnd:hWnd )
     ::Create()
     ::lVisible = .t.
     oWnd:AddControl( Self )
  else
     oWnd:DefControl( Self )
     ::lVisible  = .f.
  endif

return self


******************************************************************************************************************
      METHOD Paint() CLASS TC5Rule
******************************************************************************************************************
local rc := GetClientRect(::hWnd)
local n, nLen
local oFont, hOldFont
local nT,nL


if ::hBmpMem == nil
   ::MakeRule()
endif

DrawBitmap( ::hDC, ::hBmpMem, 0, 0 )

if ::lVertical

   Moveto( ::hDC, rc[2], ::nGuia+::nOffset )
   Lineto( ::hDC, rc[4], ::nGuia+::nOffset )

else

   Moveto( ::hDC, ::nGuia+::nOffset , rc[1])
   Lineto( ::hDC, ::nGuia+::nOffset , rc[3])

endif

nLen := len( ::aGuias )
if nLen > 0
   oFont := TFont():New( "Marlett", 0, -18, .f., .f.,0, 0, 0, .f., .f.,.f., 1,0,0,0, ,0 )
   hOldFont := SelectObject( ::hDC, oFont:hFont )
   SetBkMode(::hDC, 1 )
   SetTextColor(::hDC, CLR_HBLUE )
   if ::lVertical
      For n := 1 to nLen
          nT := (::oLinked:aCoords[1]+vMM2Pix(::aGuias[n]))*::oLinked:nZoom/100
          nL := 18
          TextOut( ::hDC, nT-8 , nL, chr(0x34))
      next
   else
      For n := 1 to nLen
          nT := 18
          nL := (::oLinked:aCoords[2]+hMM2Pix(::aGuias[n]))*::oLinked:nZoom/100
          TextOut( ::hDC, nT, nL-8, chr(0x36))
      next
   endif
   SelectObject( ::hDC, hOldFont )
   oFont:End()

endif


return 0

***********************************************************************************************************************************
      METHOD HandleEvent( nMsg, nWParam, nLParam ) CLASS TC5Rule
***********************************************************************************************************************************

do case
   case nMsg == 20
        return 1
endcase

return super:HandleEvent( nMsg, nWParam, nLParam )



***********************************************************************************************************************************
      METHOD MakeRule() CLASS TC5Rule
***********************************************************************************************************************************
local hDC      := CreateDC( "DISPLAY",0,0,0 )
local hDCMem
local hOldBmp
local rc       := GetClientRect(::hWnd)
local n
local nCount   := -1
local nCount2  := 0
local nCount3  := 0
local hres     := GetDeviceCaps(hdc,HORZRES)                  // {display width in pixels}
local vres     := GetDeviceCaps(hdc,VERTRES)                  // {display height in pixels}
local hsiz     := GetDeviceCaps(hdc,HORZSIZE)                 // {display width in mm}
local vsiz     := GetDeviceCaps(hdc,VERTSIZE)                 // {display height in mm}
local HPixByMM := (hres/hsiz ) * ::oLinked:nZoom/100          // pixels hay en un mm horizontal
local VPixByMM := (vres/vsiz ) * ::oLinked:nZoom/100          // pixels hay en un mm vertical
local oFont, hOldFont
local nW := rc[4]-rc[2]
local nH := rc[3]-rc[1]
local nVIni := - ::oLinked:aCoords[1] * ::oLinked:nZoom/100
local nHIni := - ::oLinked:aCoords[2] * ::oLinked:nZoom/100
local nT, nL
local nMM

if ::hBmpMem != nil
   DeleteObject( ::hBmpMem )
endif

hDCMem    := CreateCompatibleDC( hDC )
::hBmpMem := CreateCompatibleBitmap( hDC, nW, nH )
hOldBmp   := SelectObject( hDCMem, ::hBmpMem )

if ::lVertical
   HorizontalGradient( hDCMem, rc, ::nClrPane , CLR_WHITE )
else
   VerticalGradient  ( hDCMem, rc , CLR_WHITE, ::nClrPane )
endif
if ::nGuia < 0
   ::nGuia := 3
endif

SetBkMode( hDCMem, 1 )

DEFINE FONT oFont NAME "Tahoma" SIZE 0,-10 //NESCAPEMENT 900

if ::lVertical

   nMM     := nVIni/VPixByMM
   nCount  := -1
   nCount2 := (((::nInit-::oLinked:aCoords[1])* ::oLinked:nZoom/100)/VPixByMM)%10 -1
   nCount3 := (((::nInit-::oLinked:aCoords[1])* ::oLinked:nZoom/100)/VPixByMM)%5  -1

   for n := nVIni to nH + nVIni step VPixByMM

       nCount  ++
       nCount2 ++
       nCount3 ++
       nMM++

       if ::oLinked:nZoom >= 60 .or. ( nCount2 >= 10 )
          Moveto( hDCMem,                           0 , nCount * VPixByMM )
          Lineto( hDCMem, 10 + if( nCount3 >= 5, 5, 0), nCount * VPixByMM )
       endif

       if nCount3 >= 5; nCount3 := 0; endif

       if nCount2 >= 10
          nCount2  := 0
          hOldFont := SelectObject( hDCMem, oFont:hFont )
          TextOut( hDCMem, nCount * VPixByMM, 15, alltrim(str(nMM/10,0 )))
          SelectObject( hDCMem, hOldFont )
       endif

   next
   Moveto( hDCMem,       0, 0 )
   Lineto( hDCMem,       0, rc[3] )
   Moveto( hDCMem, rc[4]-1, 0 )
   Lineto( hDCMem, rc[4]-1, rc[3] )

else

   nMM     := nHIni/HPixByMM
   nCount  := -1
   nCount2 := (((::nInit-::oLinked:aCoords[2])* ::oLinked:nZoom/100)/HPixByMM)%10
   nCount3 := (((::nInit-::oLinked:aCoords[2])* ::oLinked:nZoom/100)/HPixByMM)%5

   for n := nHIni to nW+nHIni step HPixByMM

       nCount  ++
       nCount2 ++
       nCount3 ++
       nMM++

       if ::oLinked:nZoom >= 60 .or. ( nCount2 >= 10 )
          Moveto( hDCMem, nCount * HPixByMM,                           0  )
          Lineto( hDCMem, nCount * HPixByMM, 10 + if( nCount3 >= 5, 5, 0) )
       endif

       if nCount3 >= 5; nCount3 := 0; endif

       if nCount2 >= 10
          nCount2  := 0
          hOldFont := SelectObject( hDCMem, oFont:hFont )
          TextOut( hDCMem, 15, nCount * HPixByMM, alltrim(str(nMM/10,0 )))
          SelectObject( hDCMem, hOldFont )
       endif

   next
   Moveto( hDCMem,     0,     0 )
   Lineto( hDCMem, rc[4],     0 )
   Moveto( hDCMem,     0, rc[3]-1 )
   Lineto( hDCMem, rc[4], rc[3]-1 )
endif

SelectObject( hDCMem, hOldBmp )
DeleteDC( hDC )
DeleteDC( hDCMem )


oFont:End()

return 0

***********************************************************************************************************************************
  METHOD LButtonDown ( nRow, nCol ) CLASS TC5Rule
***********************************************************************************************************************************
local nMM
local n
local nLen := len( ::aGuias )

//nRow := nRow * 100 / ::oLinked:nZoom
//nCol := nCol * 100 / ::oLinked:nZoom

for n := 1 to nLen
    if PtInRect( nRow, nCol, ::GetCoords(n))
       adel( ::aGuias, n )
       asize( ::aGuias, nLen-1)
       ::Refresh()
       ::oLinked:Refresh()
       return 0
    endif
next


if ::lVertical
   nMM     := vPix2MM(nRow*::oLinked:nInvRatio) - vPix2MM(::oLinked:aCoords[1] )
else
   nMM     := hPix2MM(nCol*::oLinked:nInvRatio) - hPix2MM(::oLinked:aCoords[2] )
endif


aadd( ::aGuias, nMM )

::Refresh()
::oLinked:Refresh()

Return 0

***********************************************************************************************************************************
   METHOD MouseMove( nRow, nCol ) CLASS TC5Rule
***********************************************************************************************************************************
local n
local nLen := len( ::aGuias )
local nFind := 0

for n := 1 to nLen
    if PtInRect( nRow, nCol, ::GetCoords( n ) )
       nFind := n
       exit
    endif
next

if nFind == 0
   CursorArrow()
else
   CursorHand()
endif

return 0

***********************************************************************************************************************************
  METHOD GetCoords( nGuia ) CLASS TC5Rule
***********************************************************************************************************************************
local n
local nT, nL

if nGuia > len( ::aGuias )
   return {0,0,0,0}
endif

if ::lVertical
  nT := (::oLinked:aCoords[1]+vMM2Pix(::aGuias[nGuia]))*::oLinked:nZoom/100
  nL := 18
else
  nT := 18
  nL := (::oLinked:aCoords[2]+hMM2Pix(::aGuias[nGuia]))*::oLinked:nZoom/100
endif

return {nT,nL,nT+10,nL+10}
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Re: design.prg from FW samples

Postby Marc Venken » Mon Mar 21, 2022 12:40 pm

Thanks.. The ruler works..

The class : I have to explore...
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Re: design.prg from FW samples

Postby Silvio.Falconi » Mon Mar 21, 2022 1:52 pm

Marc Venken wrote:Thanks.. The ruler works..

The class : I have to explore...

you can use also a tbitmap class and insert that two data
if you see genteport.prg you can show a obmp white and on it the rulers
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