#Include "FiveWin.ch"
function Main()
local oDlg, cTest := Space( 20 ), oGet
DEFINE DIALOG oDlg
@ 2, 3 GET oGet VAR cTest OF oDlg SIZE 100, 13
oGet:bPainted = { || LightBorder( oGet ) }
ACTIVATE DIALOG oDlg CENTERED
return nil
//Function pintaselect( oItem )
function LightBorder( oGet )
local hDC := oGet:oWnd:GetDC()
local hBrush, hOldBrush, n
local aTopLeft, aBottomRight
local oPen,hPen1
local aRect := GetClientRect( oGet:hWnd )
for n = 1 to 6 // 10 es mejor
IF n > 5
hPen1 = CreatePen( PS_SOLID, 1, nRGB( 102 , 175, 233 ) )
ELSE
hPen1 = CreatePen( PS_SOLID, 1, nRGB( Int(254 - n*3-n ), Int(254- n*2 ) , 255 ) )
endif
// hPen1 = CreatePen( PS_SOLID, 1, nRGB( Int(244 - n ), Int(254- n ) , 255 ) )
// SelectObject( hDC, oPen := TPen():New( ,, nRGB( n ^ 2, n ^ 2, 200 ) ):hPen )
SelectObject( hDC,hPen1)
aTopLeft = ClientToScreen( oGet:hWnd, { aRect[1], aRect[2] } )
aTopLeft = ScreenToClient( oGet:oWnd:hWnd, aTopLeft )
aBottomRight = ClientToScreen( oGet:hWnd, {aRect[3], aRect[4] } )
aBottomRight = ScreenToClient( oGet:oWnd:hWnd, aBottomRight )
SetBkMode( hDC , 1 )
Rectangle( hDC, aTopLeft[1]-8 + n, aTopLeft[2]-8+ n, aBottomRight[ 1 ]+8 -n, aBottomRight[ 2 ]+8-n )
DeleteObject( hPen1 )
next
oGet:oWnd:ReleaseDC()
Return nil
function LightBorder( oGet )
local hDC := oGet:oWnd:GetDC()
local hBrush, hOldBrush, n
local aTopLeft, aBottomRight
local oPen,hPen1
local aRect := GetClientRect( oGet:hWnd )
LOCAL aGrdBack1 := { { 0.5, oget:ownd:nClrPane, nRGB(234 ,244, 252 ) },{ 0.5, nRGB(234 ,244, 252 ), nRGB(214 ,234,249 ) } }
LOCAL aGrdBack2 := { { 0.5, nRGB(214 ,234, 249 ), nRGB(234 ,244,252 ) }, { 0.5, nRGB(234 ,244, 252 ), oget:ownd:nClrPane} }
n:= 1
hPen1 = CreatePen( PS_SOLID, 1, nRGB( 102 , 175, 233 ) )
SelectObject( hDC,hPen1)
aTopLeft = ClientToScreen( oGet:hWnd, { aRect[1], aRect[2] } )
aTopLeft = ScreenToClient( oGet:oWnd:hWnd, aTopLeft )
aBottomRight = ClientToScreen( oGet:hWnd, {aRect[3], aRect[4] } )
aBottomRight = ScreenToClient( oGet:oWnd:hWnd, aBottomRight )
SetBkMode( hDC , 1 )
Rectangle( hDC, aTopLeft[1]-2, aTopLeft[2]-2, aBottomRight[ 1 ]+2, aBottomRight[ 2 ]+2 )
DeleteObject( hpen1 )
GRADIENTFILL( hDC, aTopLeft[1]-12, aTopLeft[2]-12, aTopLeft[1]-3, aBottomRight[ 2 ]+12 , aGrdBack1 )
GRADIENTFILL( hDC, aBottomRight[1]+2, aTopLeft[2]-10, aBottomRight[1]+10, aBottomRight[ 2 ]+10 , aGrdBack2 )
GRADIENTFILL( hDC, aTopLeft[1]-5, aTopLeft[2]-14, aBottomRight[1]+5, aTopLeft[ 2 ]-3 , aGrdBack1, .f. )
GRADIENTFILL( hDC, aTopLeft[1]-5, aBottomRight[2]+2, aBottomRight[1]+5, aBottomRight[ 2 ]+14 , aGrdBack2, .f. )
oGet:oWnd:ReleaseDC()
Return nil
jmartial wrote:Manuel,
Está muy bonito.
Ahora quedan un par de cosas que solucionar. He hecho una prueba en la clase TGet en el PAINT después de evaluar el bPainted, he puesto
if(::lFocused, LightBorder( Qself() ), )
Para que no ponga el borde en todos los gets de la pantalla, sólo cuando coja el foco.
Y el 2º problema que habría que solucionar es borrar el borde cuando pierda el foco.
#Include "FiveWin.ch"
function Main()
local oDlg, cTest := "hola"+Space( 20 ), oGet, oGet2
local obtn
DEFINE DIALOG oDlg
@ 1, 3 GET oGet VAR cTest OF oDlg SIZE 100, 13
oget:bPainted = { || LightBorder( oGet, oGet:lFocused , .f. ) }
@ 3, 3 GET oGet2 VAR cTest OF oDlg SIZE 100, 13
oget2:bPainted = { || LightBorder( oGet2, oGet2:lFocused , .T. ) }
ACTIVATE DIALOG oDlg CENTERED
return nil
function LightBorder( oGet, lFocus, lRounded )
local hDC := oGet:oWnd:GetDC()
local hBrush, hOldBrush, n
local aTopLeft, aBottomRight
local oPen,hPen1
local aRect := GetClientRect( oGet:hWnd )
LOCAL aGrdBack1 := { { 0.5, oget:ownd:nClrPane, nRGB(234 ,244, 252 ) },{ 0.5, nRGB(234 ,244, 252 ), nRGB(214 ,234,249 ) } }
LOCAL aGrdBack2 := { { 0.5, nRGB(214 ,234, 249 ), nRGB(234 ,244,252 ) }, { 0.5, nRGB(234 ,244, 252 ), oget:ownd:nClrPane} }
local aGrdBack3 := { { 1, oget:ownd:nClrPane, oget:ownd:nClrPane } }
DEFAULT lRounded := .f.
DEFAULT lfocus := .t.
if lFocus
hPen1 = CreatePen( PS_SOLID, 1, nRGB( 102 , 175, 233 ) )
else
hPen1 = CreatePen( PS_SOLID, 1, nRGB( 180 , 180, 180 ) )
endif
SelectObject( hDC,hPen1)
aTopLeft = ClientToScreen( oGet:hWnd, { aRect[1], aRect[2] } )
aTopLeft = ScreenToClient( oGet:oWnd:hWnd, aTopLeft )
aBottomRight = ClientToScreen( oGet:hWnd, {aRect[3], aRect[4] } )
aBottomRight = ScreenToClient( oGet:oWnd:hWnd, aBottomRight )
SetBkMode( hDC , 1 )
GRADIENTFILL( hDC, aTopLeft[1]-12, aTopLeft[2]-12, aTopLeft[1]-3, aBottomRight[ 2 ]+12 , if( lFocus, aGrdBack1, aGrdBack3 ) )
GRADIENTFILL( hDC, aBottomRight[1]+2, aTopLeft[2]-10, aBottomRight[1]+10, aBottomRight[ 2 ]+10 , if( lFocus, aGrdBack2, aGrdBack3 ) )
GRADIENTFILL( hDC, aTopLeft[1]-5, aTopLeft[2]-14, aBottomRight[1]+5, aTopLeft[ 2 ]-3 ,if( lFocus, aGrdBack1, aGrdBack3 ), .F. )
GRADIENTFILL( hDC, aTopLeft[1]-5, aBottomRight[2]+2, aBottomRight[1]+5, aBottomRight[ 2 ]+14 , if( lFocus, aGrdBack2, aGrdBack3 ), .F. )
if lRounded
RoundRect( hDC, aTopLeft[2]-4, aTopLeft[1]-2, aBottomRight[ 2 ]+3, aBottomRight[ 1 ]+2 , 7, 7 )
else
Rectangle( hDC, aTopLeft[1]-2, aTopLeft[2]-2, aBottomRight[ 1 ]+2, aBottomRight[ 2 ]+2 )
endif
DeleteObject( hpen1 )
oGet:oWnd:ReleaseDC()
Return nil
D.Fernandez wrote:EXCELENTE.
Funciona desde recursos?
Muchas gracias, saludos.
//oget:bPainted = { || LightBorder2( oGet2, oGet2:lFocused , .T. ) }
oget:bgotfocus = { || LightBorder( oGet,.t., .f. ) }
oget:bLostFocus = { || LightBorder( oGet,.f., .f. ) }
ACTIVATE DIALOG oDlg CENTERED ON Paint LightBorder ( oGet,.t., .f. ) // aqui ponemos esto si es el get el primer control que toma el foco cunado se lanza el dialogo
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