No crea EXE Uestudio

No crea EXE Uestudio

Postby softruz » Fri Nov 09, 2007 10:07 am

Muy buenas, por fin he "casi" configurado el Uestudio y ahora cuando todo me compila y me crea mi .c y .obj no me crea el .exe por favor decirme en que me puedo estar equivocando mi archivo de configuracion es:

------------------------------------------------------------------------------------

# --------- CLIPPER Compiler configuration ---------
# --- general --------------------------------------
# $P - project name
# $Pp - path to project directory
# $Pn - project name
# --- compile --------------------------------------
# $I - input full name
# $Ip - input path
# $In - input name
# $Ie - input extension
# $O - output file
# $Op - path to output file
# $On - output filename (without path)
# $Oe - output extension
# $R - release/debug setting for compiler
# --- build ----------------------------------------
# $T - target full name
# $Tp - target path
# $Tn - target name
# $O - output file
# $Op - path to output file
# $On - output filename (without path)
# $Oe - output extension
# $R - release/debug setting for linker

[Settings]
Target =
Category&01 = DEFAULT RUN CONFIGURATION
Working Directory =.
Command Line Arguments =
Category&02 = COMPILER OPTIONS
Warnings = no|yes
Assumed Variables = no|yes
Compiler Options =
Libraries =

[SettingsInfo]
Target = Provides a space for you to specify an output file and location of the program that the linker creates.
Working Directory = Provides a space for you to specify the directory in which executing occurs. If you do not specify a directory, executing occurs in the directory where the executable is located.
Command Line Arguments = Provides a space for you to specify command-line arguments you want to pass to the program at startup.
Compiler Options = Provides a space for you to specify an additional compiler options.
Linker Options = Provides a space for you to specify an additional linker options.
Debugger=Provides a space for you to set the debugger you want to use to debug application.

[SettingsReps]
Warnings = yes=/w|no=
Assumed Variables = no=|yes=/v

[Variables]
BPATH = Z:\proyecto\compiler\BCC55
CPATH = Z:\proyecto\compiler\xharbour
COPT = /m /n /o$In $(Warnings) $(Compiler Options)
LOPT = $(Linker Options)
FWH = Z:\proyecto\libreria\general
LINKER = $(BPATH)\BIN\ILINK32
INCLU = Z:\proyecto\libreria

[Environment]
PATH = $(CPATH)\BIN;%PATH%;$(BPATH)\BIN
INCLUDE = $(CPATH)\INCLUDE;$(FWH)\INCLUDE;$(INCLU)\INCLUDE
LIB = $(CPATH)\LIB
OBJ = $(CPATH)\OBJ

[General]
TargetExt = .EXE
ReleaseOut = Release
DebugOut = Debug
UseFullPaths = 0
UseDosNames = 1
Excludes = $(Excluded Files)

[MakeCommands]
run = Execute Application
debug = Start Debugger
makef = Show Makefile

[Execute Application]
Title = Execute $T
Cmd0 = $(Command Line Arguments)
Depends = $T
ShowWindow = 1
DisplayConsole = 0

[Start Debugger]
Title=Debug $T
Cmd0=$(Debugger) $T
Depends=$T
ShowWindow=1

[Show Makefile]
Title=Show makefile
Cmd0=uestudio makefile
ShowWindow=1
DisplayConsole=0

[InsertFiles]
group0 = $(Libraries)

[FileGroups]
FGO = .obj;
FGR = .res;
FGL = .lib;

[GroupFormats]
FGO = %s
FGR = %s
FGL = %s

[Build]
Out = $T
Depends = $FGO $FGR
Cmd23 = echo $Tn.exe , + >>b32.bc
Cmd24 = echo $Tn.map , + >>b32.bc
Cmd0 = echo $(INCLU)\alllib\FiveHx.lib $(INCLU)\alllib\FiveHC.lib + > b32.bc
Cmd1 = echo $(INCLU)\alllib\rtl.lib + >> b32.bc
Cmd2 = echo $(INCLU)\alllib\vm.lib + >> b32.bc
Cmd3 = echo $(INCLU)\alllib\gtgui.lib + >> b32.bc
Cmd4 = echo $(INCLU)\alllib\lang.lib + >> b32.bc
Cmd5 = echo $(INCLU)\alllib\macro.lib + >> b32.bc
Cmd6 = echo $(INCLU)\alllib\rdd.lib + >> b32.bc
Cmd7 = echo $(INCLU)\alllib\dbfntx.lib + >> b32.bc
Cmd8 = echo $(INCLU)\alllib\dbfcdx.lib + >> b32.bc
Cmd9 = echo $(INCLU)\alllib\dbffpt.lib + >> b32.bc
Cmd10 = echo $(INCLU)\alllib\hbsix.lib + >> b32.bc
Cmd11 = echo $(INCLU)\alllib\debug.lib + >> b32.bc
Cmd12 = echo $(INCLU)\alllib\common.lib + >> b32.bc
Cmd13 = echo $(INCLU)\alllib\pp.lib + >> b32.bc
Cmd15 = echo $(BPATH)\lib\cw32.lib + >> b32.bc
Cmd16 = echo $(BPATH)\lib\import32.lib + >> b32.bc
Cmd17 = echo $(BPATH)\lib\psdk\odbc32.lib + >> b32.bc
Cmd18 = echo $(BPATH)\lib\psdk\nddeapi.lib + >> b32.bc
Cmd19 = echo $(BPATH)\lib\psdk\iphlpapi.lib + >> b32.bc
Cmd20 = echo $(BPATH)\lib\psdk\rasapi32.lib, >> b32.bc
Cmd21 = echo ..\$Tn.res >> b32.bc
Cmd22 = $(LINKER) -Gn -aa -Tpe -s -v c0w32.obj $FGO, $Tn.EXE,, @b32.bc

[.PRG]
Out = $In.c
DebugFlag = /b
ReleaseFlag = /l
Cmd0 = harbour $(COPT) $R $I

[.C]
Out = $In.obj
Cmd0 = bcc32 -c -IZ:\proyecto\compiler\xharbour\INCLUDE $In.c

[.RC]
Out = $In.res
Cmd0 = brc32 -r ..\$In.rc

-----------------------------------------------------------------------------

Un Saludo y Mil Gracias.
softruz
 
Posts: 485
Joined: Fri Feb 09, 2007 10:34 am

Ya esta solucionado

Postby softruz » Fri Nov 09, 2007 10:54 am

Muy buenas, ya lo he solucionado, se me había olvidado poner el c0w32.obj, para crear el .exe.

Gracias.
softruz
 
Posts: 485
Joined: Fri Feb 09, 2007 10:34 am

Postby Antonio Linares » Fri Nov 09, 2007 11:12 am

Bien! :-)
regards, saludos

Antonio Linares
www.fivetechsoft.com
User avatar
Antonio Linares
Site Admin
 
Posts: 42159
Joined: Thu Oct 06, 2005 5:47 pm
Location: Spain


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