perhaps you not understood ...
oColBarCode:bPaintText := { |oCol,hDC,cData,aRect| PaintBarCode( oCol, hDC, cData, aRect ) }
oColBarCode:lBmpTransparent := .f.
.......
........
function PaintBarCode( oCol, hDC, cData, aRect )
local hBmp := YourBarCodeFunction( ... )
oCol:oBrw:SayPalBmp( hBmp, aRect, oCol:lBmpTransparent )
DeleteObject( hBmp )
return nil
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