How to paint a Transparent Bitmap on a Gradiant Dialog

Postby RAMESHBABU » Fri Dec 22, 2006 1:25 pm

Hi Mr.Fernando

Thanks for your reply.

As you have noted in my above postings, I am paiting the gradiation effect
through code and please note that I am not using any bitmap brush.

Please use my above code with your classes and test wether the required
effect is achieved or not.

If it is achived, then I can go for your product.

By the way I asked you in your very first posting about noway as under:


A) Can I take the focus on to the required buttons with Keyboard !.
( I did not find it in your demos ). I did not find any effect of Tab
Key on these buttons and there is no any shortcut key. In such
case the mouse is not working, it would a problem to handle the
dialog.

You have replied as under:

>>We have developed only a basic implementation in this version. In >>November build, it will be fully implemented.

May I know that your buttons can be managed through keyboard shortcut
keys or via Tabkey using your latest build ?

Is there any evaluation version of noway library ?

Regards to you and seasons greetings to you and your team.

- Ramesh Babu P
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Postby RAMESHBABU » Sat Dec 23, 2006 5:07 pm

Mr.Antonio

I could achieve exactly what I wanted, using Drawmasked(....)

Regards to you

- Ramesh Babu P
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Postby Antonio Linares » Sat Dec 23, 2006 5:08 pm

Ramesh,

Would you mind to post a small sample of how you have done it ? Thanks,
regards, saludos

Antonio Linares
www.fivetechsoft.com
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Postby RAMESHBABU » Sat Dec 23, 2006 5:48 pm

Mr.Antinio

I am pleased to post this:

Code: Select all  Expand view  RUN

#include "FiveWin.ch"

FUNCTION Main()

LOCAL oDlg, oBmp, hDC

DEFINE DIALOG oDlg SIZE 212, 106                                  ;
       COLORS CLR_BLACK, nRGB(224,167,64) TRANSPARENT PIXEL

ACTIVATE DIALOG oDlg CENTERED  ON PAINT                           ;
         ( gradiate_(oDlg, hDC, {CLR_WHITE, nRgb(224,167,64)},      ;
                   2,{0,0,oDlg:nHeight,oDlg:nWidth}), PaintBmp(oDlg,20,20)

RETURN nil

**********

FUNCTION PaintBmp(oDlg,row,col)

LOCAL cFile, aBmpPal, hBitmap

* This Code is for reading bitmap file from disk file
cFile   := "..\BITMAPS\QUESTION.BMP"
aBmpPal := PalBmpRead(oDlg:hDc,cFile)

* This Code is for reading bitmap file from resource
* aBmpPal := PalBmpLoad( "QUESTION" )

hBitmap := aBmpPal[ 1 ]

DrawMasked( oDlg:hDC, hBitmap, row, col )

RETURN nil

*********


And the result is:



Image

I am very happy now, that at the end of the Year I could butify my
application sufficiantly with this function strictly within FWH (without any
third party tool) in themed and non-themed applications.

Once again regards to you personally and your team and
regards to our frieds of the forum.

- Ramesh Babu P[/code]
Last edited by RAMESHBABU on Mon Dec 25, 2006 4:37 pm, edited 2 times in total.
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Postby RAMESHBABU » Sun Dec 24, 2006 3:20 am

Mr.Fernando

in the next build we'll implement the other states of a button: pressed, disabled, focus.


I will wait for that build.

Thanks to you,

- Ramesh Babu P
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Postby areang » Mon Dec 25, 2006 3:16 am

Mr. Ramesh

:lol: Good work :lol:

regards
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Postby RAMESHBABU » Mon Dec 25, 2006 3:02 pm

Mr.Areang

Thank you very much.

Regards

- Ramesh Babu P
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