Gluing images

Gluing images

Postby Natter » Mon Oct 11, 2021 8:47 pm

Hi, !

Using the FW Save Screen() function, I cut out a certain number of identical fragments from the screen. Then I need to glue them together in a certain order (like puzzles - top, bottom, right, left) and save them to a bitmap file. How can this be done ?
Natter
 
Posts: 1203
Joined: Mon May 14, 2007 9:49 am

Re: Gluing images

Postby Antonio Linares » Tue Oct 12, 2021 5:40 am

#define SRCCOPY 13369376

local hDC := oDlg:GetDC()
local hDCMem := CreateComtatibleDC( hDC )
local hBitmap := CreateCompatibleBitmap( hDCMem, nWidth, nHeigth )
local hPrev := SelectObject( hDCMem, hBitmap )
local hBmp, hDib

now you paint your bitmaps on hDCMem this way:
hBmp = ReadBitmap( 0, "name.bmp" )
PalBmpDraw( hDCMem, nRow, nCol, hBmp )

Finally you save it and clean:
DibWrite( cFileName, DibFromBitmap( hBitmap ) )
SelectObject( hDCMem, hPrev )
DeleteObject( hBitmap )
DeleteDC( hDCMem )
oDlg:ReleaseDC()
regards, saludos

Antonio Linares
www.fivetechsoft.com
User avatar
Antonio Linares
Site Admin
 
Posts: 42059
Joined: Thu Oct 06, 2005 5:47 pm
Location: Spain

Re: Gluing images

Postby Natter » Tue Oct 12, 2021 9:45 am

Thank you, Antonio !
Natter
 
Posts: 1203
Joined: Mon May 14, 2007 9:49 am

Re: Gluing images

Postby nageswaragunupudi » Sat Oct 16, 2021 5:59 pm

Code: Select all  Expand view
function StitchCrops()

   local hWnd, hBmp1, hBmp2, hBmp3, hNew

   hWnd  := GetDeskTopWindow()
   hBmp1 := FWSaveScreen( hWnd, 200,200,400,300 ) // 100x200
   hBmp2 := FWSaveScreen( hWnd, 700,650,900,950 ) // 300x200
   hBmp3 := FWSaveScreen( hWnd, 500,500,650,900 ) // 400x150

   hNew  := FW_MakeYourBitmap( 400, 350, <|hDC|
               FW_DrawImage( hDC, hBmp1, {   0,   0,  200, 100 } )
               FW_DrawImage( hDC, hBmp2, {   0, 100,  200, 400 } )
               FW_DrawImage( hDC, hBmp3, { 200,   0,  350, 400 } )
               return nil
               > )

   FW_SaveImage( hNew, "new.bmp" )

   DeleteObject( hNew )

   XImage( "new.bmp" )

return nil
 


Image
Regards

G. N. Rao.
Hyderabad, India
User avatar
nageswaragunupudi
 
Posts: 10619
Joined: Sun Nov 19, 2006 5:22 am
Location: India

Re: Gluing images

Postby Natter » Tue Oct 19, 2021 11:34 am

Rao, thank you very much !!! It can be printed in any format. And ate the picture in the size of the screen and if wider too
Natter
 
Posts: 1203
Joined: Mon May 14, 2007 9:49 am

Re: Gluing images

Postby nageswaragunupudi » Tue Oct 19, 2021 12:28 pm

It can be printed in any format.


Can be saved in any format.

And ate the picture in the size of the screen and if wider too


As the name itself indicates, FWSaveScreen() can extract full or part of what is visible on the screen only and nothing outside the screen.
But the resulting glued image can be larger than the screen.
Regards

G. N. Rao.
Hyderabad, India
User avatar
nageswaragunupudi
 
Posts: 10619
Joined: Sun Nov 19, 2006 5:22 am
Location: India

Re: Gluing images

Postby Natter » Tue Oct 19, 2021 1:01 pm

To use the FW Save Screen() function to print a container larger than the screen, you need to move this container using the :Move method to the screen. Then you can always read the device context of the required fragment. I printed out the map in A1, A0 formats (but there are some subtleties here by synchronously zooming in on the map)
Natter
 
Posts: 1203
Joined: Mon May 14, 2007 9:49 am

Re: Gluing images

Postby nageswaragunupudi » Tue Oct 19, 2021 1:38 pm

Natter wrote:To use the FW Save Screen() function to print a container larger than the screen, you need to move this container using the :Move method to the screen. Then you can always read the device context of the required fragment. I printed out the map in A1, A0 formats (but there are some subtleties here by synchronously zooming in on the map)


YOU ARE RIGHT
I did not suggest this because it is complex.
But glad you found it and did it
:)
Regards

G. N. Rao.
Hyderabad, India
User avatar
nageswaragunupudi
 
Posts: 10619
Joined: Sun Nov 19, 2006 5:22 am
Location: India

Re: Gluing images

Postby Natter » Tue Oct 19, 2021 1:53 pm

To read the device context, you need to fix the screen. What is the best way to do it ?
You can, of course, display msginfo() after each execution of :Move, but it's not pretty
Natter
 
Posts: 1203
Joined: Mon May 14, 2007 9:49 am


Return to FiveWin for Harbour/xHarbour

Who is online

Users browsing this forum: No registered users and 56 guests