Hello Antonio,
thank you for your answer.
I tried yesterday with oBmp:Say before I tried using placing a SAY control on top.
Now as you suggested oBmp:Say I tried again but there are some problems:
I would like to use the oBmp as a kind of pointer to show where I have clicked.
1) I must hide and show the bmp
2) I have to clear the text
Attached I have my test code.
The problem is that you have to click twice to show the bitmap.
And could you please show me how to clear the oBmp:say or how to repaint the bmp without text?
Thanks in advance
Otto
- Code: Select all Expand view RUN
#include "FWCE.ch"
STATIC oBmp
STATIC oPanArt_WG
function Main()
local oWnd
DEFINE WINDOW oWnd TITLE "Bmp-Res"
@ 5, 24 BITMAP oBmp FILENAME CURDIR() + "\users.bmp" SIZE 80,20 PIXEL NOBORDER
oBmp:hide()
ACTIVATE WINDOW oWnd ;
ON CLICK neu(oWnd)
return nil
function neu(oWnd)
oBmp:Say(0, 0, "*"+time(), , , , .T., .T. )
oBmp:show()
return nil