Touchscreen interface
Posted: Tue Jan 07, 2025 9:15 am
I created a test dialog using these measurements
local nHt := Int( ScreenHeight() + 100 )
local nWd := Int( ScreenWidth() )
but does this work for all resolutions?
that is, if I run the test on a 10" laptop do I have the same configuration?
in this dialog i have a lot of btnbmp controls, how should i create the btnbmp buttons depending on the screen resolution, so that i can display them equally at the same coordinates obviously the buttons will appear smaller in 10' than in a normal pc?
Has anyone created a similar test?
I make a test with but I not Know if it go right
local nSizeWBtn := Int( ScreenWidth() ) /20
local nSizeHBtn := Int( ScreenHeight() + 100 ) /10
@ 148, 320 BTNBMP abtnCat[1] ;
RESOURCE "GRID_DWN_REC";
SIZE nSizeWBtn,nSizeHBtn PIXEL FLAT NOROUND GDIP OF oDlg ;
ACTION NIL when ltest
local nHt := Int( ScreenHeight() + 100 )
local nWd := Int( ScreenWidth() )
but does this work for all resolutions?
that is, if I run the test on a 10" laptop do I have the same configuration?
in this dialog i have a lot of btnbmp controls, how should i create the btnbmp buttons depending on the screen resolution, so that i can display them equally at the same coordinates obviously the buttons will appear smaller in 10' than in a normal pc?
Has anyone created a similar test?
I make a test with but I not Know if it go right
local nSizeWBtn := Int( ScreenWidth() ) /20
local nSizeHBtn := Int( ScreenHeight() + 100 ) /10
@ 148, 320 BTNBMP abtnCat[1] ;
RESOURCE "GRID_DWN_REC";
SIZE nSizeWBtn,nSizeHBtn PIXEL FLAT NOROUND GDIP OF oDlg ;
ACTION NIL when ltest