FWH Debugger X Uestudio - (turn off debug)

FWH Debugger X Uestudio - (turn off debug)

Postby Monteiro » Mon Jul 12, 2010 12:15 pm

Con la versión 10.6 cuando ejecuto la aplicación se ejecuta la Debbuger presentó un mensaje con respecto a los contenidos que están dentro de mi SQLRDD del Lib. Estoy compilando con / b y yo no entiendo por qué el depurador esté en funcionamiento. Si usted no pone la carpeta fwdbg.dll el depurador muestra el mensaje de falta de DLL y la aplicación no se ejecuta.
*a continuación sigue la script de compilación UEStudio

Image


my file= Application

Code: Select all  Expand view
# --------- xHarbour y FWH configuration --------
# SURCOFAT
# --- general --------------------------------------
# $P  - project name
# $Pp - path to project directory
# $Pn - project name
# --- compile --------------------------------------
# $I  - input full name
# $Ip - input path
# $In - input name
# $Ie - input extension
# $O  - output file
# $Op - path to output file
# $On - output filename (without path)
# $Oe - output extension
# $R  - release/debug setting for compiler
# --- build ----------------------------------------
# $T  - target full name
# $Tp - target path
# $Tn - target name
# $O  - output file
# $Op - path to output file
# $On - output filename (without path)
# $Oe - output extension
# $R  - release/debug setting for linker

[Settings]
Target =
Category&01 = DEFAULT RUN CONFIGURATION
Working Directory =.
Command Line Arguments =

Category&02 = Harbour Options
Automatic Memvar Declaration = no|yes
Variables Are Assumed = no|yes
Generate Preprocessed Output = no|yes
Warning Level = 1|2|3|4|0
User Include Path =
User Defines = Debug
Include Debug = no|yes

Compiler Options =
Linker Options =

Excluded Files = Excludes

[SettingsInfo]
Target = Provides a space for you to specify an output file and location of the program that the linker creates.
Working Directory = Provides a space for you to specify the directory in which executing occurs. If you do not specify a directory, executing occurs in the directory where the executable is located.
Command Line Arguments = Provides a space for you to specify command-line arguments you want to pass to the program at startup.
Compiler Options = Provides a space for you to specify an additional compiler options.
User Defines = Shows the switches the tool will use to build. Use ';' as delimiter.
Linker Options = Provides a space for you to specify an additional linker options.
Excluded Files = This will exclude the file(s) included in this UE project group from the build.

[SettingsReps]
User Defines = @[;|-D%s]
Automatic Memvar Declaration = no=|yes=/a
Variables Are Assumed = no=|yes=/v
Generate Preprocessed Output = no=|yes=/p
User Include Path = ^^@[;|;%s]
User Include Path&1 = ^^@[;| /i%s]
Use Multi Thread Library = no|yes
Warning Level = @/w%s

[Variables]
FWH = D:\FWH106
HPATH = D:\xHarbour_1.21.6714
CPATH = D:\BORLAND\BCC582
PROJE = D:\PROJETOS

LPATH = D:\PROJETOS\LIBS

HPATHL = $(HPATH)\LIB
CPATHL = $(CPATH)\LIB

HOPT = /n /gc0 /q $(Compiler Options) /i$(HPATH)\INCLUDE $(User Include Path&1) $(User Defines) $(Automatic Memvar Declaration) $(Variables Are Assumed) $(Generate Preprocessed Output) {[$(Include Debug)=][yes=/b]}
COPT = -O2 -M -c -v -I$(HPATH)\INCLUDE

LOPT = -Gn -aa -Tpe -s -v
LIBS1 = $(FWH)\LIB\FiveHX.lib $(FWH)\LIB\FiveHC.lib
LIBS2 = $(HPATHL)\rtl.lib $(HPATHL)\vm.lib {[$(Include Debug)=][no=$(HPATHL)\gtgui.lib][yes= $(HPATHL)\gtwin.lib $(HPATHL)\debug.lib]} $(HPATHL)\lang.lib $(HPATHL)\macro.lib $(HPATHL)\rdd.lib $(HPATHL)\dbfcdx.lib $(HPATHL)\dbfntx.lib $(HPATHL)\dbffpt.lib $(HPATHL)\hbsix.lib $(HPATHL)\common.lib $(HPATHL)\pp.lib $(HPATHL)\pcrepos.lib $(HPATHL)\ct.lib $(HPATHL)\tip.lib $(HPATHL)\zlib.lib $(HPATHL)\hbzip.lib
LIBS3 = $(CPATHL)\cw32.lib $(CPATHL)\import32.lib $(CPATHL)\psdk\msimg32.lib
LIBSBD = $(LPATH)\SQLRDD\sql.lib $(LPATH)\SQLRDD\fbclient.lib $(LPATH)\SQLRDD\odbc32.lib $(LPATH)\SQLRDD\odbccp32.lib
LIBBTN = $(LPATH)\TSBUTTON\SBUTTONX.lib
LIBS =  $(LIBS1) $(LIBS2) $(LIBS3) $(LIBSBD) $(LIBBTN)

[Environment]
PATH = $(HPATH)\BIN;$(CPATH)\BIN;%PATH%
INCLUDE = $(HPATH)\INCLUDE;$(CPATH)\INCLUDE;$(FWH)\INCLUDE;$(PROJE)\INCLUDE
LIB = $(FWH)\LIB;$(HPATH)\LIB;$(CPATH)\LIB
BuildMode = %UESMode%

[General]
TargetExt = .EXE
ReleaseOut = Release
DebugOut = Debug
UseFullPaths = 1
UseDosNames = 1
Excludes = $(Excluded Files)
GenerateEDGroup=$(External Dependencies)
.CPP = .C

[MakeCommands]
run = Execute Application
makef = Show Makefile

[Execute Application]
Title = Execute $T
Cmd0 = $(Command Line Arguments)
Depends = $T
ShowWindow = 1
DisplayConsole = $(DCon)

[Show Makefile]
Title=Show makefile
Cmd0=uestudio makefile
ShowWindow=1
DisplayConsole=0

[InsertFiles]

[FileGroups]
FGO = .obj;
FGR = .res;
FGL = .lib;
FGD = .def;
MAP = .map;

[GroupFormats]
FGO = %s
FGR = %s
FGL = %s

[Build]
Out = $T
Depends = $FGO $FGR
DebugFlag =
ReleaseFlag =
Cmd0 = ilink32 $(LOPT) c0w32.obj $FGO, $T,, $(LIBS),, $FGR

[.PRG]
Out = $In.c
DebugFlag =
ReleaseFlag = /l
Cmd0 = harbour $I $(HOPT) $R /o$O

IncFiles = 1
CaseSensitive = 0
IncDirs = .;$(INCLUDE);
IncKeyWords = #include;
Comments = /*.*/.//.eol.

[.C]
Out = $In.obj
Cmd0 = bcc32 $(COPT) -o$O $I

[.RC]
Out = $In.res
Cmd0 = brc32 -r -fo$O $I

IncFiles = 1
CaseSensitive = 0
IncDirs = .;$(INCLUDE);
IncKeyWords = #include;
Comments = /*.*/.//.eol.
Monteiro
 
Posts: 8
Joined: Sat Jan 19, 2008 3:38 pm

Re: FWH Debugger X Uestudio - (turn off debug)

Postby Antonio Linares » Wed Jul 21, 2010 5:34 pm

No debes compilar ningún PRG con /b o se llamará al depurador
regards, saludos

Antonio Linares
www.fivetechsoft.com
User avatar
Antonio Linares
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Posts: 42082
Joined: Thu Oct 06, 2005 5:47 pm
Location: Spain


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