Dialog - Readonly

Dialog - Readonly

Postby Jeff Barnes » Thu Jul 13, 2006 1:12 pm

Hi Everybody,

Is there a way to set all the gets in a dialog to readonly then with a click of a button allow editing?


Thanks.

Jeff
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Jeff Barnes
 
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Postby Detlef Hoefner » Thu Jul 13, 2006 2:09 pm

Hi Jeff,

you could use a when clause.

... oGet ... WHEN lEdit

Your button could then switch this flag like

... BUTTON ... ACTION ( lEdit := !lEdit, oDlg:AevalWhen() )

May be this could help?

Regards,
Detlef
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Postby Gale FORd » Thu Jul 13, 2006 2:30 pm

FUNCTION OnOff( oDlg, lOn )
DEFAULT lOn := .t.
FOR nI := 1 TO LEN( oDlg:aControls )
IF oDlg:aControls[ nI ]:ClassName() = "TGET" .or. oDlg:aControls[ nI ]:ClassName() = "TCHECKBOX" // etc
IF lOn
oDlg:aControls[ nI ]:Enable()
ELSE
oDlg:aControls[ nI ]:Disable()
ENDIF
ENDIF
IF oDlg:aControls[ nI ]:ClassName() = "TFOLDER"
FOR nIFold := 1 TO LEN( oDlg:aControls[ nI ]:aDialogs )
FOR nFoldI := 1 TO LEN( oDlg:aControls[ nI ]:aDialogs[ nIFold ]:aControls )
IF oDlg:aControls[ nI ]:aDialogs[ nIFold ]:aControls[ nFoldI ]:ClassName() = "TGET" .or. ;
oDlg:aControls[ nI ]:aDialogs[ nIFold ]:aControls[ nFoldI ]:ClassName() = "TCHECKBOX" // etc
IF lOn
oDlg:aControls[ nI ]:aDialogs[ nIFold ]:aControls[ nFoldI ]:enable()
ELSE
oDlg:aControls[ nI ]:aDialogs[ nIFold ]:aControls[ nFoldI ]:disable()
ENDIF
ENDIF
NEXT
NEXT
ENDIF
NEXT
RETURN nil
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Postby Jeff Barnes » Thu Jul 13, 2006 5:53 pm

Thanks Gale / Detlef,

I came to the same solution as Detlef. Works perfectly.

Thanks again.

Jeff
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Location: Ontario, Canada


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