by MarcoBoschi » Tue May 18, 2010 12:49 pm
This is not an answer, it's just a tip...
Instead of buttons you can use BITMAP
#include "fivewin.ch"
FUNCTION MAIN()
LOCAL oDlg
LOCAL oTable1
LOCAL oTable2
LOCAL oTable3
DEFINE DIALOG oDlg FROM 10 , 10 TO 600 , 600 PIXEL
@ 50 , 50 BITMAP oTable1 FILENAME "pic1.bmp" OF oDlg PIXEL SIZE 50 , 50
@ 150 , 100 BITMAP oTable2 FILENAME "pic2.bmp" OF oDlg PIXEL SIZE 50 , 50
@ 200 , 50 BITMAP oTable3 FILENAME "pic3.bmp" OF oDlg PIXEL SIZE 50 , 50
oTable1:bLClicked = { || MsgInfo( "Table1" ) }
oTable2:bLClicked = { || MsgInfo( "Table2" ) }
oTable3:bLClicked = { || MsgInfo( "Table3" ) }
ACTIVATE DIALOG oDlg CENTER
RETURN NIL