Is it possible to simulate a console-like text-based user interface using FWPPC? Say creating a window then using @SAY/GETs, CLEARSCREEN, etc.?
Surprisingly, we still have customer using our MS-DOS based terminals (Falcon 3XX, TopGun, PT2000) running text-based applications. Slowly they are migrating to our Windows Mobile and CE products.
To make that transition easier (and to preserve documentation and existing processes) we'd prefer to duplicate that text-based experience when porting their apps to our newer hardware. Then once on the new platform we can rework the user-interface in a Windows model.
Over the weekend I experimented with creating a window and displaying text with SAY commands. I discovered that I couldn't overwrite previously SAY'd text with subsequent SAYs at the same row and column. Reviewing the .PPO I found that each SAY is a new object.
After more experimenting I found that if I specified the SAY text as a variable, added the UPDATE clause, and called Twindow:Update() then the SAY text would be updated in the window.
Is this the right approach? Any tips/guidelines for creating text-based like apps in FWPPC?
Thanks,
Todd Evans
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Datalogic Mobile