by manuramos » Wed May 03, 2006 4:49 pm
Silvio. I think you can build a dialog with some SAY's and painting lines via oDlg:bPainted. And with some empty BITMAP's.
After, you must draw all the symbols in BMP format and, for exemple, save them in a DLL. (In the same DLL where you could save the Dialog).
Running the aplcaction you have to RELOAD bitmap's depending the SAY's contents and what you want to represent. The realtionship between bitmaps and say's content coud be saved in a DBF file.
For exemple:
DBF STRUCTURE -> fileds: TITLE, COMMENT, SYMBOL, BITMAPNAME, POSITION, ETC...
Running the Program: fill SAY's with TITLE, COMMENT, ETC, and RELOAD BITMAP with the BITMAPNANE bitmap represnting SYMBOL symbol. Or some think like this.
It' s an idea. I hope you could anderstand me. (excuse my english)
Regards
Nos Gusta Programar