How to change BitMap (Resource) in TSBUTTON after Dialog ACTIVATE?
Example ( not work )
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DEFINE DIALOG RESOURCE 'TEST'REDEFINE SBUTTON oBtn PROMPT 'TEST' ID 11 OF oDlg ; ACTION ChangeBitMap( oBtn ) ACTIVATE DIALOG oDlgFunction ChangeBitMap( oBtn )oBtn:hBitMap1 := LoadBitmap( GetResources(), 'SMILE' )oBtn:Refresh()return nil
Best Regards,
Dutch