Imust show a big Image
I must use vertical scroll
Have you an sample test to make it ?
Regards
Silvio
Silvio wrote:Imust show a big Image
I must use vertical scroll
Have you an sample test to make it ?
Regards
Silvio
FISH DIALOG LOADONCALL MOVEABLE DISCARDABLE 9, 19, 178, 117
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Fishes DataBase"
BEGIN
CONTROL "TBitmap", 110, "TBitmap", 0 | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 23, 7, 83, 55
PUSHBUTTON "&Previous", 120, 5, 98, 43, 13
PUSHBUTTON "&Next", 130, 66, 98, 43, 13
PUSHBUTTON "&End", 2, 129, 98, 43, 13
EDITTEXT 111, 124, 51, 40, 12
EDITTEXT 112, 124, 69, 40, 12
END
Function DlgFish()
local oDlg
local n := 1
local bmpFish
local a, b
a := Space(8)
b := 0
DEFINE DIALOG oDlg NAME "Fish"
* BITMAP
REDEFINE bitmap bmpFish ID 110 OF oDlg NAME "Fish1" SCROLL ;
on click ;
( hf := GetFocus(),;
SetFocus(bmpFish),;
msginfo('Hello...'+CRLF+ "Your values are:"+CRLF+;
'Variable a: '+ oa:ctext +CRLF+;
'Variable b: '+ cvaltochar(ob:ctext)),;
SetFocus(hf))
bmpFish:bLDblClick = { | nRow, nCol, nFlags | ;
MsgInfo( "DblClick on the bitmap" ) }
REDEFINE BUTTON ID 120 OF oDlg ;
ACTION If( n > 1, bmpFish:SetBMP( "Fish" + AllTrim( Str( --n ) ) ), ;
Tone( 956, 2 ) )
redefine get oa var a picture '@!' id 111 of oDlg
redefine get ob var b picture '99999' id 112 of oDlg
REDEFINE BUTTON ID 130 OF oDlg ;
ACTION If( n < 6, bmpFish:SetBMP( "Fish" + AllTrim( Str( ++n ) ) ), ;
Tone( 956, 2 ) )
ACTIVATE DIALOG oDlg CENTERED
return nil
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