New FWH 10.1

Re: New FWH 10.1

Postby ukoenig » Fri Jan 29, 2010 6:46 pm

I noticed another difference in Class TButtonBmp :

Now the Buttontext is allways centered ( before a fixed distance to the BMP )

Image

Image

is that intended ?

The new Skin- and Buttontool is not 100 % finished for the moment
( grown to double Size with many new Functions like Buttonbar-painting, Source- and Exe-creation and much more),
but for testing a great help.
With the new included Button- / Bar-Resize, You can test everything You like.

Best Regards
Uwe :lol:
Since 1995 ( the first release of FW 1.9 )
i work with FW.
If you have any questions about special functions, maybe i can help.
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Re: New FWH 10.1

Postby Antonio Linares » Sat Jan 30, 2010 10:22 am

Uwe,

Class TButtonBmp uses standard Windows painting for Button controls, plus we paint a bitmap on top of it.

What I mean is that we don't control or modify how Windows paint the text on those buttons. Its the way Windows does it.

But in Class TBtnBmp we control all the painting process as it is a user defined new class of controls, defined in FWH.
regards, saludos

Antonio Linares
www.fivetechsoft.com
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Re: New FWH 10.1

Postby MichaelMo » Mon Feb 01, 2010 5:14 am

FYI Antonio...

I noticed that the compiler options in UEStudio still default to using the hbw32.lib references in the default .mak file for harbour 2.0. That file has been renamed to hbwin.lib in Harbour 2.0. It's no big deal because I can change the default mak file, but when you have nothing better to do...... :)
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Re: New FWH 10.1

Postby Antonio Linares » Mon Feb 01, 2010 8:14 am

Michael,

Thanks for the reminder :-)
regards, saludos

Antonio Linares
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