Line numbers compiler switch

Line numbers compiler switch

Postby Otto » Thu Apr 08, 2010 5:33 pm

Since I updated to UEStudio 9 and FWH 10.3 procline() is always returning 0.
Procline() works correct when I compile with xBuild.bat.
Does someone know which switch is necessary to get the line numbers into the exe file.
Thanks in advance
Otto
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Re: Line numbers compiler switch

Postby Enrico Maria Giordano » Thu Apr 08, 2010 8:26 pm

As far as I know, there is not a switch to include line number but there is one to suppress them (/l).

EMG
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Re: Line numbers compiler switch

Postby Otto » Thu Apr 08, 2010 9:09 pm

Hello Enrico,
thank you for your answer. I searched my UEStudio configuration but can’t find out where the problem is.
May I ask you again for your help.
Thanks in advance
Otto
Code: Select all  Expand view

# --------- Harbour y FWH configuration --------
# --- general --------------------------------------
# $P  - project name
# $Pp - path to project directory
# $Pn - project name
# --- compile --------------------------------------
# $I  - input full name
# $Ip - input path
# $In - input name
# $Ie - input extension
# $O  - output file
# $Op - path to output file
# $On - output filename (without path)
# $Oe - output extension
# $R  - release/debug setting for compiler
# --- build ----------------------------------------
# $T  - target full name
# $Tp - target path
# $Tn - target name
# $O  - output file
# $Op - path to output file
# $On - output filename (without path)
# $Oe - output extension
# $R  - release/debug setting for linker

[Settings]
Target =
Category&01 = DEFAULT RUN CONFIGURATION
Working Directory =.
Command Line Arguments =

Category&02 = Harbour Options
Automatic Memvar Declaration = no|yes
Variables Are Assumed = no|yes
Generate Preprocessed Output = no|yes
Warning Level = 1|2|3|4|0
User Include Path =
User Defines =

Compiler Options =
Linker Options =

Excluded Files = Excludes

[SettingsInfo]
Target = Provides a space for you to specify an output file and location of the program that the linker creates.
Working Directory = Provides a space for you to specify the directory in which executing occurs. If you do not specify a directory, executing occurs in the directory where the executable is located.
Command Line Arguments = Provides a space for you to specify command-line arguments you want to pass to the program at startup.
Compiler Options = Provides a space for you to specify an additional compiler options.
User Defines = Shows the switches the tool will use to build. Use ';' as delimiter.
Linker Options = Provides a space for you to specify an additional linker options.
Excluded Files = This will exclude the file(s) included in this UE project group from the build.

[SettingsReps]
User Defines = @[;|-D%s]
Automatic Memvar Declaration = no=|yes=/a
Variables Are Assumed = no=|yes=/v
Generate Preprocessed Output = no=|yes=/p
User Include Path = ^^@[;|;%s]
User Include Path&1 = ^^@[;| /i%s]
Use Multi Thread Library = no|yes
Warning Level = @/w%s

[Variables]
FWH = c:\FWH
HPATH = c:\xHarbour
CPATH = c:\bcc55


HPATHL = $(HPATH)\LIB
CPATHL = $(CPATH)\LIB

HOPT = /n /W /gc0 /q $(Compiler Options) /i$(HPATH)\INCLUDE $(User Include Path&1) $(User Defines) $(Automatic Memvar Declaration) $(Variables Are Assumed) $(Generate Preprocessed Output) $(Warning Level)
COPT = -O2 -M -c -v -I$(HPATH)\INCLUDE

LOPT = -Gn -aa -Tpe -s -v
LIBS1 = $(FWH)\LIB\FiveHX.lib $(FWH)\LIB\FiveHC.lib
LIBS2 = $(FWH)\lib\tdata32.lib
LIBS3 = $(HPATHL)\rtl.lib $(HPATHL)\vm.lib $(HPATHL)\SButtonX.lib $(HPATHL)\gtgui.lib $(HPATHL)\lang.lib $(HPATHL)\macro.lib $(HPATHL)\rdd.lib $(HPATHL)\dbfcdx.lib $(HPATHL)\dbfntx.lib $(HPATHL)\dbffpt.lib $(HPATHL)\hbsix.lib $(HPATHL)\debug.lib $(HPATHL)\common.lib $(HPATHL)\pp.lib $(HPATHL)\codepage.lib $(HPATHL)\pcrepos.lib $(HPATHL)\ct.lib $(HPATHL)\TIP.LIB
LIBS4 = $(CPATHL)\cw32.lib $(CPATHL)\import32.lib $(CPATHL)\psdk\odbc32.lib $(CPATHL)\psdk\msimg32.lib $(CPATHL)\psdk\nddeapi.lib $(CPATHL)\psdk\iphlpapi.lib  $(CPATHL)\psdk\rasapi32.lib


LIBS = $(LIBS1) $(LIBS2) $(LIBS3) $(LIBS4)

[Environment]
PATH = $(HPATH)\BIN;$(CPATH)\BIN;%PATH%
INCLUDE = $(HPATH)\INCLUDE;$(CPATH)\INCLUDE;$(FWH)\INCLUDE
LIB = $(HPATH)\LIB;$(CPATH)\LIB
BuildMode = %UESMode%

[General]
TargetExt = .EXE
ReleaseOut = Release
DebugOut = Debug
UseFullPaths = 1
UseDosNames = 1
Excludes = $(Excluded Files)
GenerateEDGroup=$(External Dependencies)
.CPP = .C

[MakeCommands]
run = Execute Application
makef = Show Makefile

[Execute Application]
Title = Execute $T
Cmd0 = $(Command Line Arguments)
Depends = $T
ShowWindow = 1
DisplayConsole = $(DCon)

[Show Makefile]
Title=Show makefile
Cmd0=uestudio makefile
ShowWindow=1
DisplayConsole=0

[InsertFiles]

[FileGroups]
FGO = .obj;
FGR = .res;
FGL = .lib;
FGD = .def;

[GroupFormats]
FGO = %s
FGR = %s
FGL = %s

[Build]
Out = $T
Depends = $FGO $FGR
DebugFlag = /debug
ReleaseFlag =
Cmd0 = ilink32 $(LOPT) c0w32.obj $FGO, $T,, $(LIBS),,  $(FGD) $Pp$Pn.res   c:\develop8\WH_Fwh\Resource\ALLG.res


Cmd1 = copy $T c:\xicecube
[.PRG]
Out = $In.c
DebugFlag = /b
ReleaseFlag =
Cmd0 = harbour $I $(HOPT) $R /o$O

IncFiles = 1
CaseSensitive = 0
IncDirs = .;$(INCLUDE);
IncKeyWords = #include;
Comments = /*.*/.//.eol.

[.C]
Out = $In.obj
Cmd0 = bcc32 $(COPT) -o$O $I

[.RC]
Out = $In.res
Cmd0 = brc32 -r -fo$O $I

IncFiles = 1
CaseSensitive = 0
IncDirs = .;$(INCLUDE);
IncKeyWords = #include;
Comments = /*.*/.//.eol.
 
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modharbour.org
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Otto
 
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Re: Line numbers compiler switch

Postby Otto » Thu Apr 08, 2010 10:18 pm

Hello Enrico,
I restarted UEStudio after changing ReleaseFlag to empty and now it is working again.
Thank you for your help.
Best regards,
Otto
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mod harbour - Vamos a la conquista de la Web
modharbour.org
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Otto
 
Posts: 6330
Joined: Fri Oct 07, 2005 7:07 pm


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